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{{Aliases|ids=Goatfolk Hero 1}} | {{Aliases|ids=Goatfolk Hero 1}} | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|goatfolk shaman}} | | title = {{Qud text|goatfolk shaman}} | ||
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| av = 6 | | av = 6 | ||
| dv = 7 | | dv = 7 | ||
| ma = | | ma = 7 | ||
| marange = 4+1d5 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Goatfolk Shaman | | id = Goatfolk Shaman | ||
| tier = 3 | | tier = 3 | ||
| colorstr = &B | | colorstr = &B | ||
| tilecolors = Bw | |||
| renderstr = g | | renderstr = g | ||
| corpse = | | corpse = Goatfolk Corpse | ||
| corpsechance = 5 | | corpsechance = 5 | ||
| role = Leader | | role = Leader | ||
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | |||
| inheritingfrom = Goatfolk | | inheritingfrom = Goatfolk | ||
| dynamictable = {{Dynamic object|Goatfolk|Goatfolk Shaman}} </br>{{Dynamic object|Jungle_Creatures|Goatfolk Shaman}} </br>{{Dynamic object|Ruins_Creatures|Goatfolk Shaman}} | | dynamictable = {{Dynamic object|Goatfolk|Goatfolk Shaman}} </br>{{Dynamic object|Jungle_Creatures|Goatfolk Shaman}} </br>{{Dynamic object|Ruins_Creatures|Goatfolk Shaman}} | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 16+1d3+3d2 | | strength = 16+1d3+3d2 | ||
| agility = 14+1d3+3d1 | | agility = 14+1d3+3d1 | ||
| toughness = 16+1d3+3d2 | | toughness = 16+1d3+3d2 | ||
| intelligence = 7+1d3+3d2-1 | | intelligence = 7+1d3+3d2-1 | ||
| willpower = 7+1d3+3d2-1 | | willpower = 7+1d3+3d2-1 | ||
| ego = 7+1d3+3d2-1 | | ego = 7+1d3+3d2-1 | ||
| strengthmult = 1.25 | |||
| intelligencemult = 1.5 | |||
| willpowermult = 1.75 | |||
| egomult = 1.75 | |||
| acid = 0 | | acid = 0 | ||
| electric = 0 | | electric = 0 | ||
| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| xpvalue = 750 | |||
| xptier = 3 | |||
| faction = {{creature faction|{{FactionID to name|Goatfolk}}|100}} | | faction = {{creature faction|{{FactionID to name|Goatfolk}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Goatfolk_Horns|1|no|100}} | | inventory = {{inventory|Goatfolk_Horns|1|no|100|no}}{{inventory|HumanoidEquipment|*|no|100|yes}} | ||
| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}} | | skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}} | ||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6| | | mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|22}} | ||
| desc = A braid of roasted frogskin stretches taut over =pronouns.possessive= swollen pectorals and fastens a satchel to =pronouns.possessive= hip. =pronouns.Possessive= hooves are stained with | | desc = A braid of roasted frogskin stretches taut over =pronouns.possessive= swollen pectorals and fastens a satchel to =pronouns.possessive= hip. =pronouns.Possessive= hooves are stained with an unclassified mixture of blood, and spittle flies from =pronouns.possessive= bleating mouth into a tuft of scraggle chin-hair. | ||
| categories = Goatfolk | | categories = Goatfolk | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name}} are the designated leaders of the roaming [[goatfolk]] in the jungles of Qud. Each one has one random [[:Category:Physical Mutations|physical mutation]] at level 1-6 and one [[:Category:Mental Mutations|mental mutation]] at level 1-6, before being affected by their ego. If they are [[legendary]], they spawn with additional traits based on what clan they hail from and their title. | {{name|pluralcaps}} are the designated leaders of the roaming [[goatfolk]] in the jungles of Qud. Each one has one random [[:Category:Physical Mutations|physical mutation]] at level 1-6 and one [[:Category:Mental Mutations|mental mutation]] at level 1-6, before being affected by their ego. If they are [[legendary]], they spawn with additional traits based on what clan they hail from and their title. | ||
They are commonly accompanied by between 4 and 9 goatfolk, depending on how many empty reachable cells are within a radius of 4 from the shaman. These goatfolk are randomly generated from the following pool: | |||
* 2-4 {{favilink|goatfolk | * 2-4 {{favilink|goatfolk bully|plural}} | ||
* 1-2 {{favilink|goatfolk sower|plural}} | * 1-2 {{favilink|goatfolk sower|plural}} | ||
* 1- | * 1-2 {{favilink|goatfolk yurtwarden|plural}} | ||
* 95% for 1 {{favilink|goatfolk hornblower}} | * 95% for 1 {{favilink|goatfolk hornblower}} | ||
The game will attempt to spawn each one in this order in a random valid cell, until all are chosen or the number of available cells runs out.<ref><code>XRL.World.Parts.GoatfolkClan1</code></ref> | |||
{{favilink|Mamon Souldrinker}} is a legendary unique {{name}}. | {{favilink|Mamon Souldrinker}} is a legendary unique {{name}}. | ||
==Legendary Generation== | |||
==Legendary | Legendary goatfolk shamans, like legendary {{favilink|snapjaw warlord|plural}}, have a unique generation method. In particular, the names they are generated with alter their stats or grant them mutations. They will have twice the HP of a normal goatfolk shaman and spawn with one armor from [[Data:Armor#Armor 4|Armor 4]] with a 50% chance to have a [[mod]]. In addition to armor, they will have one piece of junk from [[Population:Junk#Junk 4|Junk 4]] and one from [[Population:Junk#Junk 4R|Junk 4R]]. <ref><code>XRL.World.Encounters.EncounterObjectBuilders.GoatfolkHero1</code></ref> | ||
Legendary goatfolk shamans, like legendary {{favilink|snapjaw warlord|plural}} have a unique generation method. In particular, | |||
===Titles=== | ===Titles=== | ||
Legendary | Legendary shamans will be named, along with a title, or last name, appended. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Title | !Title | ||
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|Stargazer | |Stargazer | ||
| +2 [[intelligence]] | | +2 [[intelligence]] | ||
{{favilink|Light Manipulation}} at level 5 | |||
|- | |- | ||
|Heartbiter | |Heartbiter | ||
| | |{{favilink|Adrenal Control}} at level 1 | ||
|- | |- | ||
|Twicetalker | |Twicetalker | ||
|[[ | |{{favilink|Two-headed}}, both with [[Data:massive horns|massive horns]]. | ||
|- | |- | ||
|Souldrinker | |Souldrinker | ||
| | |{{favilink|Syphon Vim}} at level 1 | ||
|- | |- | ||
|Whitefinger | |Whitefinger | ||
| | | {{favilink|Electrical Generation}} at level 4 | ||
|- | |- | ||
|Clovenhorn | |Clovenhorn | ||
| +1 [[Strength]] | | +1 [[Strength]] | ||
{{favilink|Horns}} at level 5-6 that replace massive horns, | |||
knows [[Charge]] | knows [[Charge]] | ||
|} | |} | ||
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|- | |- | ||
|Ibex | |Ibex | ||
| | | {{favilink|Horns}} at level 2 that replace massive horns* | ||
|- | |- | ||
|Sol | |Sol | ||
| | |{{favilink|Photosynthetic Skin}} at level 4 (and grants the rest of their followers photosynthtetic skin at level 1) | ||
|- | |- | ||
|Whitetongue | |Whitetongue | ||
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| +1 Toughness | | +1 Toughness | ||
|} | |} | ||
<nowiki>*</nowiki>This will negate the special effect of the Twicetalker title, leaving only one head with horns while the other is bare | |||
=== Unique Tile === | |||
Legendary goatfolk use the following unique tile art: | |||
[[File:Goatfolk_Hero_1.png]] | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Creature Navbox | {{Creature Navbox Goatfolk}} | ||
[[Category:Goatfolk]] | [[Category:Goatfolk]] |