Gyrohumor: Difference between revisions

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42 bytes added ,  01:36, 27 October 2021
Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
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| renderstr = J
| renderstr = J
| role = Brute
| role = Brute
| extra = {{Extra info|weight = 200 | noprone = yes}}
| extra = {{Extra info|weight = 200 | noprone = yes | hasmentalshield = yes | bodytype = Ooze}}
| inheritingfrom = BaseOoze
| inheritingfrom = BaseOoze
| quickness = 100
| quickness = 100
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| desc = Humors are the eroded bits of the earth: dust flaked off a million-year-old wall of shale, runoff brine dripped through a hairline crack of chrome, dew clung to the lips of a pipe after it's belched its septic vapor. Under the right conditions, at time scales inscrutable to kith and kin, the bits are heaped together by the geometry of entropy and remorphed into the prime material anew.
| desc = Humors are the eroded bits of the earth: dust flaked off a million-year-old wall of shale, runoff brine dripped through a hairline crack of chrome, dew clung to the lips of a pipe after it's belched its septic vapor. Under the right conditions, at time scales inscrutable to kith and kin, the bits are heaped together by the geometry of entropy and remorphed into the prime material anew.
| categories = Oozes
| categories = Oozes
| gameversion = 2.0.201.60
| gameversion = 2.0.202.92
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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Gyrohumors, like {{favilink|humor|plural}}, can take one of 4 "forms", with each form granting it various traits and abilities. However, whereas humors assume a single form permanently, gyrohumors are able to randomly switch between forms, and have a 25% chance of doing so every round.{{Code Reference|class=ElementalJelly|method=FireEvent|name=FireEvent}}
Gyrohumors, like {{favilink|humor|plural}}, can take one of 4 "forms", with each form granting it various traits and abilities. However, whereas humors assume a single form permanently, gyrohumors are able to randomly switch between forms, and have a 25% chance of doing so every round.{{Code Reference|class=ElementalJelly|method=FireEvent|name=FireEvent}}


Gyrohumors attack in melee with their {{favilink|giant pseudopod|plural}}, of which they possess 4. Each pseudopod is a [[cudgel]] weapon with a to-hit bonus of +6 and a [[PV|penetration value]] of {{PV}}9. Ease pseudopod has a base damage value of {{Heart}}0, but will deal {{Heart}}{{dice tooltip|1d8+20}} elemental damage, the type of which is determined by its form.<ref name="Object"><code>ObjectBlueprints.xml</code></ref>
Gyrohumors attack in melee with their {{favilink|giant pseudopod|plural}}, of which they possess 4. Each pseudopod is a [[cudgel]] weapon with a to-hit bonus of +6 and a [[PV|penetration value]] of {{PV}}9. Each pseudopod has a base damage value of {{Heart}}0, but will deal {{Heart}}{{dice tooltip|1d8+20}} elemental damage, the type of which is determined by its form.<ref name="Object"><code>ObjectBlueprints.xml</code></ref>


Being oozes, gyrohumors lack a mind and thus are immune to abilities and effects that target the mind of a creature, such as [[Sunder Mind]].{{Code Reference|class=MentalShield}} Additionally, gyrohumors cannot slip on slippery liquids such as {{favilink|slime}}, or become stuck in sticky liquids such as {{favilink|asphalt}}. Finally, gyrohumors bleed slime instead of {{favilink|blood}}, and cannot be knocked [[prone]].{{Code Reference|class=NoKnockdown}}
Being oozes, gyrohumors lack a mind and thus are immune to abilities and effects that target the mind of a creature, such as [[Sunder Mind]].{{Code Reference|class=MentalShield}} Additionally, gyrohumors cannot slip on slippery liquids such as {{favilink|slime}}, or become stuck in sticky liquids such as {{favilink|asphalt}}. Finally, gyrohumors bleed slime instead of {{favilink|blood}}, and cannot be knocked [[prone]].{{Code Reference|class=NoKnockdown}}
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