HP: Difference between revisions

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m (Sourced the regeneration formula. Big big thanks to egocarib for finding the source itself.)
(Redirected page to Hitpoints (HP))
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'''HP''', or '''Hitpoints''', or {{Heart}} are an integer value which measures how close a creature is to death, or how intact items and walls are.
#REDIRECT [[Hitpoints (HP)]]
 
== Losing and Gaining Hitpoints ==
{{Missing info|Need to clarify exactly how the [[Regeneration]] mutation affects HP regeneration}}
Attacks which successfully hit their target and penetrate through any [[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as being on fire or [[bleeding]], will continually decrease the hitpoints of those afflicted with them.
 
Certain items, such as {{Favilink|Salve injector|&Ysalve &yinjectors}} or {{Favilink|Ubernostrum injector|&cu&gb&Ge&Wr&wn&co&Cs&Gt&gr&wu&Wm&y injectors}} will restore hitpoints over time. Other items, such as {{Favilink|Witchwood bark}} or {{Favilink|Urberry|&murberries}} will restore hitpoints instantly. 
 
Furthermore, many creatures will naturally regenerate a number of hitpoints each turn according to the following formula: <ref>XRL.World.Parts.Stomach.cs</ref>
 
<math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math>
 
Those with the [[Regeneration]] mutation regenerate faster.
 
== Maximum Hitpoints ==
At character generation, the player character has a hitpoint maximum equal to their [[Toughness]] score. Each level after that, they will gain 1d4 + [[Toughness]] Modifier maximum hitpoints. This toughness modifier is retroactive, so if a level 12 character levels up to 13 and moves from a [[Toughness]] Modifier of +2 to +3, they will gain 1d4 + 12 hit points that level to make up for the 12 earlier levels where they did not have the +3 modifier.
{{missing info|What cs file?}}

Latest revision as of 13:39, 12 June 2022

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