Heal: Difference between revisions

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68 bytes added ,  20:18, 5 April 2022
m
standardize faction and creature templates
(You can spend more time exploring a zone instead of retreating to a safe spot to idle for 50+ rounds. Much less useful to those with Regeneration, but that's probably why you took Regeneration in the first place.)
m (standardize faction and creature templates)
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| desc=During each round you spend healing, you regain 5% of your maximum HP. If you take any action other than pass or you are attacked, the healing process is canceled. You may heal for up to five turns.
| desc=During each round you spend healing, you regain 5% of your maximum HP. If you take any action other than pass or you are attacked, the healing process is canceled. You may heal for up to five turns.
| id=Firstaid_Heal
| id=Firstaid_Heal
}}Heal is most useful to players that do not have much time to spare waiting after combat, restoring up to 25% of a character's [[HP]] over 5 rounds.{{Skills and Powers Navbox}}
}}
Heal is most useful to players that do not have much time to spare waiting after combat, restoring up to 25% of a character's [[HP]] over 5 rounds.
 
{{Factions that teach the skill}}
 
{{Creatures with the skill}}
 
{{Skills and Powers Navbox}}

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