8,290
edits
(You can spend more time exploring a zone instead of retreating to a safe spot to idle for 50+ rounds. Much less useful to those with Regeneration, but that's probably why you took Regeneration in the first place.) |
m (standardize faction and creature templates) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 5: | Line 5: | ||
| desc=During each round you spend healing, you regain 5% of your maximum HP. If you take any action other than pass or you are attacked, the healing process is canceled. You may heal for up to five turns. | | desc=During each round you spend healing, you regain 5% of your maximum HP. If you take any action other than pass or you are attacked, the healing process is canceled. You may heal for up to five turns. | ||
| id=Firstaid_Heal | | id=Firstaid_Heal | ||
}}Heal is most useful to players that do not have much time to spare waiting after combat, restoring up to 25% of a character's [[HP]] over 5 rounds.{{Skills and Powers Navbox}} | }} | ||
Heal is most useful to players that do not have much time to spare waiting after combat, restoring up to 25% of a character's [[HP]] over 5 rounds. | |||
{{Factions that teach the skill}} | |||
{{Creatures with the skill}} | |||
{{Skills and Powers Navbox}} |