High-powered magnet
Revision as of 17:02, 18 April 2020 by imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
high-powered magnet
5 lbs. Weight | |
Complexity
|
0 |
---|---|
Tier
|
6 |
<0056> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
♀ |
ID?
|
High-Powered Magnet |
high-powered magnet
Iron fragments mottle its cankered surfaces.
When applied to an item which:
- Is made of metal
- Weighs less than or equal to 100#
- Does not have gesticulating
- Can be unequipped
- Has been modded less than 3 times
A high-powered magnet will "magnetize" them, allowing them to be equipped in the "Floating nearby" equipment slot. Because applying magnetized to the item counts as a mod, items that can otherwise be magnetized cannot be if they already have 3 mods.