Historic sites are locations of special relevance to a particular sultan's history. For example, a sultan may have lost an important relic at a historic site.
Typically, the locations of historic sites are discovered by looking at statues that depict sultan lore. They may also be obtained as traded secrets or through similar means. There is always guaranteed to be one statue in the zone just north of Joppa that reveals the location of one historic site, even if the player does not choose Joppa as a starting village. Other historic sites must be discovered during normal play.
There will always be four randomly generated and randomly located historic sites in each world. [1]
World Map Sprites
The following gallery exhibits each of the possible world map sprites that can be used by Historic site. Each sprite can have up to 196 random two-color combinations in game, using all of the Qud palette colors other than orange (O/o) and grey/black (K/k).[2] The image galleries below show only a small random sampling of possible colors for each sprite.
Barracks
Additional Names
|
Garrison
|
Function
|
barracks
|
Terrain ID
|
HistoricGrid
|
College
Additional Names
|
Lyceum • Seminary • Temple • Shrine • Tabernacle
|
Function
|
college, temple
|
Terrain ID
|
HistoricPantheon
|
Consulate
Additional Names
|
Embassy
|
Function
|
consulate
|
Terrain ID
|
HistoricBuilding
|
Granary
Additional Names
|
Silo
|
Function
|
food storage
|
Terrain ID
|
HistoricBuilding2
|
Forum
Additional Names
|
none
|
Function
|
forums
|
Terrain ID
|
HistoricArch
|
Garden
Additional Names
|
Arboretum • Orchard
|
Function
|
gardens
|
Terrain ID
|
HistoricGardens
|
House
Additional Names
|
Dwelling
|
Function
|
residential
|
Terrain ID
|
HistoricHouses
|
Lake
Additional Names
|
Spring • Pond • Waste • Trash • Scum
|
Function
|
pools, waste
|
Terrain ID
|
HistoricPools
|
Manor
Additional Names
|
Manse • Hall • Palace • Castle
|
Principle
|
wealth
|
Variant
|
rich
|
Terrain ID
|
HistoricCastle
|
Market
Additional Names
|
Theater • Hippodrome • Odeum • Coliseum • Gymnasium
|
Function
|
market, theaters
|
Terrain ID
|
HistoricRing
|
Museum
Additional Names
|
Library
|
Function
|
museums
|
Terrain ID
|
HistoricPond
|
Neighborhood
Additional Names
|
Homestead • Roost
|
Principle
|
wealth
|
Variant
|
middle-class
|
Terrain ID
|
HistoricHouse
|
Pipe
Additional Names
|
Waterworks • Channel
|
Function
|
pipe hub
|
Terrain ID
|
HistoricArms
|
Prison
Additional Names
|
none
|
Function
|
prison
|
Terrain ID
|
HistoricTower
|
Slums
Additional Names
|
Ghetto • Barrio
|
Principle
|
wealth
|
Variant
|
poor
|
Terrain ID
|
HistoricHills
|
Slums
Additional Names
|
Ghetto • Barrio
|
Principle
|
wealth
|
Variant
|
poor
|
Terrain ID
|
HistoricHuts
|
Tavern
Additional Names
|
Saloon • Club
|
Function
|
tavern
|
Terrain ID
|
HistoricBuilding3
|
References
|
This information is reliable as of patch 2.0.201.49.
|
This information is reliable as of patch
2.0.201.49.
- ↑
XRL.World.WorldBuilders.JoppaWorldBuilder
, method AddSultanHistoryLocations
- ↑
XRL.World.Parts.SultanRegion
, method FireEvent