Historic site

From Caves of Qud Wiki
Revision as of 14:30, 16 November 2020 by Egocarib (talk | contribs)
Jump to navigation Jump to search
This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Historic sites are locations of special relevance to a particular sultan's history. For example, a sultan may have lost an important relic at a historic site.

Typically, the locations of historic sites are discovered by looking at statues that depict sultan lore. They may also be obtained as traded secrets or through similar means. There is always guaranteed to be one statue in the zone just north of Joppa that reveals the location of one historic site, even if the player does not choose Joppa as a starting village. Other historic sites must be discovered during normal play.

There will always be four randomly generated and randomly located historic sites in each world. [1]

World Map Sprites

The following gallery exhibits each of the possible world map sprites that can be used by Historic site. Each sprite can have up to 196 random two-color combinations in game, using all of the Qud palette colors other than orange (O/o) and grey/black (K/k).[2] The image galleries below show only a small random sampling of possible colors for each sprite.

Barracks
Additional Names

Garrison

Function

barracks

Terrain ID

HistoricGrid

College
Additional Names

Lyceum • Seminary • Temple • Shrine • Tabernacle

Function

college, temple

Terrain ID

HistoricPantheon

Consulate
Additional Names

Embassy

Function

consulate

Terrain ID

HistoricBuilding

Granary
Additional Names

Silo

Function

food storage

Terrain ID

HistoricBuilding2

Forum
Additional Names

none

Function

forums

Terrain ID

HistoricArch

Garden
Additional Names

Arboretum • Orchard

Function

gardens

Terrain ID

HistoricGardens

House
Additional Names

Dwelling

Function

residential

Terrain ID

HistoricHouses

Lake
Additional Names

Spring • Pond • Waste • Trash • Scum

Function

pools, waste

Terrain ID

HistoricPools

Manor
Additional Names

Manse • Hall • Palace • Castle

Principle

wealth

Variant

rich

Terrain ID

HistoricCastle

Market
Additional Names

Theater • Hippodrome • Odeum • Coliseum • Gymnasium

Function

market, theaters

Terrain ID

HistoricRing

Museum
Additional Names

Library

Function

museums

Terrain ID

HistoricPond

Neighborhood
Additional Names

Homestead • Roost

Principle

wealth

Variant

middle-class

Terrain ID

HistoricHouse

Pipe
Additional Names

Waterworks • Channel

Function

pipe hub

Terrain ID

HistoricArms

Prison
Additional Names

none

Function

prison

Terrain ID

HistoricTower

Slums
Additional Names

Ghetto • Barrio

Principle

wealth

Variant

poor

Terrain ID

HistoricHills

Slums
Additional Names

Ghetto • Barrio

Principle

wealth

Variant

poor

Terrain ID

HistoricHuts

Tavern
Additional Names

Saloon • Club

Function

tavern

Terrain ID

HistoricBuilding3

References

This information is reliable as of patch 2.0.201.49.
  1. XRL.World.WorldBuilders.JoppaWorldBuilder, method AddSultanHistoryLocations
  2. XRL.World.Parts.SultanRegion, method FireEvent