Horns: Difference between revisions

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__NOTOC__
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 3
| cost = 4
| slots = Head
| slots = Head
| canequipslots = no
| exclusions = Psionic Migraines
| variants = Horns, Horn, Casque, Antlers, Spiral Horn
| id = Horns
| id = Horns
| code = bl
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = Horns jut out of your head.
| desc = Horns jut out of your head.


20% chance on melee attack to gore your opponent\nDamage increment: (Level Based)\nGoring attacks may cause bleeding\n+(level based) AV\nCannot wear helmets\n+100 reputation with &Cantelopes &yand &Cgoatfolk
20% chance on melee attack to gore your opponent\nDamage increment: &C(level based)&y\nGoring attacks may cause bleeding\nHorns are a short-blade class melee weapon.\n+&C(level based) AV&y\nCannot wear helmets\n+100 reputation with &wantelopes &yand &wgoatfolk
| realitydistort =no
| realitydistort =no
}}
}}
'''Horns''' is a mutation that grants the {{Favilink|horns}} items on the character's head.
'''Horns''' is a mutation that grants one of the following natural equipment variants on the character's head:
* {{favilink id|Horns}}
* {{favilink id|Horns Single}}
* {{favilink id|Horns Casque}}
* {{favilink id|Horns Antlers}}
* {{favilink id|Horns Spiral}}


{{Item
If the character has multiple heads, the horns will only be equipped onto one head. Like other armor, the {{AV}}AV and {{DV}}DV will be averaged across all heads. As well as being armor, Horns act as a short blade weapon type, and can benefit from the [[Short Blade]] skill tree. They are one of the few short blade weapons that has an uncapped strength [[penetration]] modifier.
| title = {{Qud text|horns}}
 
| image = horns.png
When the player selects the Horns mutation, they can also {{Qud text|&WC&yustomize}} it by pressing "C" during character creation to select the variant of horns they would like. The options are: Horns, Horn, Casque, Antlers, or Spiral Horn. Mechanically, these variants are identical to each other.
| pv = 4
 
| maxpv = 4
The player can select their horn-bearing head as their primary weapon from the equipment screen in order to always attack with their horns as their default weapon. Otherwise, there is only a 20% chance to attack with the horns to when making an attack with any other primary weapon.
| vibro = no
 
| damage = 2
When a creature with Horns uses [[Charge]], the chance to attack with horns will be 100% with the bonus penetration from charging. This chance is separate from the default 20% chance to attack with horns, allowing a charging creature to strike up to twice with their horns.
| av = 0
 
| weight = 0
[[Bleeding]] effects inflicted by {{name}} do not stack.
| commerce = 0
 
| weaponskill = {{SkillID to name|ShortBlades}}
== Formulas ==
| renderstr = *
The following formulas are used to determine damage and other effects based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Horns}}{{Code Reference|namespace=XRL.World.Parts|class=HornsProperties}}
| id = Horns
{| class="wikitable"
| extra = {{Extra info|twohanded = no | cursed = yes }}
! colspan="2" | Damage
| inheritingfrom = MeleeWeapon
| {{simple formula | 2d(Floor(Level / 3) + 3) }}
| wornon = Head
|-
| desc = A pair of massive, curling horns. They can deliver devastating gore attacks to enemies.
! colspan="2" | To-Hit Bonus
| categories = Mutated Natural Weapons
| {{simple formula | (Level / 2) + 1 }}
}}
|-
If the player has these due to the Horns mutation, they have a 35% chance of being 'Horns', a 30% chance of being 'Antlers', and a 35% chance of being a single 'Horn'. Mechanically, these variants are identical to each other.
! colspan="2" | AV
| {{simple formula | (Level - 1) / 3 + 1 }}
|-
! rowspan="2" | Bleeding Damage
! Level 1-3
| {{simple formula | 1d1 }}
|-
! Level 4+
| {{simple formula | 1d2+(Floor((Level - 4) / 4)) }}
|-
! colspan="2" | Bleeding Toughness Save Difficulty
| {{simple formula | 20 + (Level * 2) }}
|}
==Advancement Table==
 
<div style="display:flex;flex-wrap:wrap;">
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
! rowspan="2" | Mutation<br>Level
! rowspan="2" | Damage
! rowspan="2" | To-Hit
! rowspan="2" | AV
! colspan="2" | Bleeding
|-
! Damage
! Save Diff.
|-
| 1
| {{Heart}}{{dice tooltip|2d3}}
| +1
| {{AV}}1
| {{Heart}}{{dice tooltip|1d1 }}
| 22
|-
| 2
| {{Heart}}{{dice tooltip|2d3}}
| +2
| {{AV}}1
| {{Heart}}{{dice tooltip|1d1 }}
| 24
|-
| 3
| {{Heart}}{{dice tooltip|2d4}}
| +2
| {{AV}}1
| {{Heart}}{{dice tooltip|1d1 }}
| 26
|-
| 4
| {{Heart}}{{dice tooltip|2d4}}
| +3
| {{AV}}2
| {{Heart}}{{dice tooltip|1d2 }}
| 28
|-
| 5
| {{Heart}}{{dice tooltip|2d4}}
| +3
| {{AV}}2
| {{Heart}}{{dice tooltip|1d2 }}
| 30
|-
| 6
| {{Heart}}{{dice tooltip|2d5}}
| +4
| {{AV}}2
| {{Heart}}{{dice tooltip|1d2 }}
| 32
|-
| 7
| {{Heart}}{{dice tooltip|2d5}}
| +4
| {{AV}}3
| {{Heart}}{{dice tooltip|1d2 }}
| 34
|-
| 8
| {{Heart}}{{dice tooltip|2d5}}
| +5
| {{AV}}3
| {{Heart}}{{dice tooltip|1d2+1 }}
| 36
|-
| 9
| {{Heart}}{{dice tooltip|2d6}}
| +5
| {{AV}}3
| {{Heart}}{{dice tooltip|1d2+1 }}
| 38
|-
| 10
| {{Heart}}{{dice tooltip|2d6}}
| +6
| {{AV}}4
| {{Heart}}{{dice tooltip|1d2+1 }}
| 40
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
! rowspan="2" | Mutation<br>Level
! rowspan="2" | Damage
! rowspan="2" | To-Hit
! rowspan="2" | AV
! colspan="2" | Bleeding
|-
! Damage
! Save Diff.
|-
| 11
| {{Heart}}{{dice tooltip|2d6}}
| +6
| {{AV}}4
| {{Heart}}{{dice tooltip|1d2+1 }}
| 42
|-
| 12
| {{Heart}}{{dice tooltip|2d7}}
| +7
| {{AV}}4
| {{Heart}}{{dice tooltip|1d2+2 }}
| 44
|-
| 13
| {{Heart}}{{dice tooltip|2d7}}
| +7
| {{AV}}5
| {{Heart}}{{dice tooltip|1d2+2 }}
| 46
|-
| 14
| {{Heart}}{{dice tooltip|2d7}}
| +8
| {{AV}}5
| {{Heart}}{{dice tooltip|1d2+2 }}
| 48
|-
| 15
| {{Heart}}{{dice tooltip|2d8}}
| +8
| {{AV}}5
| {{Heart}}{{dice tooltip|1d2+2 }}
| 50
|-
| 16
| {{Heart}}{{dice tooltip|2d8}}
| +9
| {{AV}}6
| {{Heart}}{{dice tooltip|1d2+3 }}
| 52
|-
| 17
| {{Heart}}{{dice tooltip|2d8}}
| +9
| {{AV}}6
| {{Heart}}{{dice tooltip|1d2+3 }}
| 54
|-
| 18
| {{Heart}}{{dice tooltip|2d9}}
| +10
| {{AV}}6
| {{Heart}}{{dice tooltip|1d2+3 }}
| 56
|-
| 19
| {{Heart}}{{dice tooltip|2d9}}
| +10
| {{AV}}7
| {{Heart}}{{dice tooltip|1d2+3 }}
| 58
|-
| 20
| {{Heart}}{{dice tooltip|2d9}}
| +11
| {{AV}}7
| {{Heart}}{{dice tooltip|1d2+4 }}
| 60
|}
 
</div>
 
<div style="margin-right: 2.5em;">


There is a 20% chance to use the horns to attack the opponent, but during a [[Charge]], the chance to attack with horns will be 100% with the bonus penetration from charging.
==Advancement==
{| class="wikitable"
{| class="wikitable"
!Mutation Level
! rowspan="2" | Mutation<br>Level
!Damage
! rowspan="2" | Damage
!AV
! rowspan="2" | To-Hit
! rowspan="2" | AV
! colspan="2" | Bleeding
|-
|-
|1
! Damage
|2d3
! Save Diff.
|0
|-
|-
|2
| 21
|2d4
| {{Heart}}{{dice tooltip|2d10}}
|0
| +11
| {{AV}}7
| {{Heart}}{{dice tooltip|1d2+4 }}
| 62
|-
|-
|3
| 22
|2d4
| {{Heart}}{{dice tooltip|2d10}}
|1
| +12
| {{AV}}8
| {{Heart}}{{dice tooltip|1d2+4 }}
| 64
|-
|-
|4
| 23
|2d5
| {{Heart}}{{dice tooltip|2d10}}
|1
| +12
| {{AV}}8
| {{Heart}}{{dice tooltip|1d2+4 }}
| 66
|-
|-
|5
| 24
|2d5
| {{Heart}}{{dice tooltip|2d11}}
|1
| +13
| {{AV}}8
| {{Heart}}{{dice tooltip|1d2+5 }}
| 68
|-
|-
|6
| 25
|2d6
| {{Heart}}{{dice tooltip|2d11}}
|1
| +13
| {{AV}}9
| {{Heart}}{{dice tooltip|1d2+5 }}
| 70
|-
|-
|7
| 26
|2d6
| {{Heart}}{{dice tooltip|2d11}}
|2
| +14
| {{AV}}9
| {{Heart}}{{dice tooltip|1d2+5 }}
| 72
|-
|-
|8
| 27
|2d7
| {{Heart}}{{dice tooltip|2d12}}
|2
| +14
| {{AV}}9
| {{Heart}}{{dice tooltip|1d2+5 }}
| 74
|-
|-
|9
| 28
|2d7
| {{Heart}}{{dice tooltip|2d12}}
|2
| +15
| {{AV}}10
| {{Heart}}{{dice tooltip|1d2+6 }}
| 76
|-
|-
|10
| 29
|2d8
| {{Heart}}{{dice tooltip|2d12}}
|2
| +15
| {{AV}}10
| {{Heart}}{{dice tooltip|1d2+6 }}
| 78
|-
| 30
| {{Heart}}{{dice tooltip|2d13}}
| +16
| {{AV}}10
| {{Heart}}{{dice tooltip|1d2+6 }}
| 80
|}
|}
</div>
</div>


==Advantages & Disadvantages==
==Advantages & Disadvantages==
{{Opinion}}
{{Opinion}}
===Advantages===
===Advantages===
* Grants essentially free extra damage.
* Grants essentially free extra damage
* Grants 1{{AV}} [[AV]] at levels 3-6 and 2{{AV}} AV at levels 7-10. This is equivalent to a {{Favilink|Leather cap}} or {{Favilink|Steel helmet}}, respectively, though horns are weightless and have no DV penalty.
* Grants a very significant {{AV}}AV bonus compared to most head armor, particularly in the early game or if rapidly advanced to high levels
* Horns are weightless and have no {{DV}}DV penalty
* Accurate even with low [[Agility]] due to their significant to-hit bonus
* At high levels, the significant [[bleeding]] save difficulty will cause creatures to bleed for many turns just from being hit one time


===Disadvantages===
===Disadvantages===
* Prevents the player from wearing any headgear
* Prevents the player from wearing any headgear
* Prevents the player from benefiting from any head mods, such as [[lanterned]].
* Prevents the player from benefiting from any head mods, such as [[lanterned]]
 
===Considerations===
* Having {{f|two-headed}} will reduce the disadvantages, as the horns are only attached to a single head. This will allow you to still equip headgear for beneficial effects you can't get with the horns, such as headgear mods. However, this comes with the usual disadvantages associated with two-headed, and means you will still need to procure headgear for one of your heads
 
==Creatures with Horns==
{{Creatures with the mutation|Horns}}
 
==References==
<references />


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