Large boulder: Difference between revisions
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Trashmonks (talk | contribs) (Updated by Librarianmage with game version 2.0.204.82 using QBE v1.0rc2) |
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Creatures crushed under large boulders cannot be looted until the boulder has been removed. | Creatures crushed under large boulders cannot be looted until the boulder has been removed. | ||
== Thrown Weapon Behavior == | == Thrown Weapon Behavior == |
Revision as of 13:38, 14 September 2023
large boulder
Character
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ID?
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LargeBoulder |
Spawns in
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Extra Info:
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Infobox data from game version 2.0.204.82
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large boulder
It's a large piece of rock, older than every idea.
The large boulder is a thrown weapon with extremely high penetration and damage potential. It is possible to pick up and throw a large boulder even if it would make you exceed your carry weight. This trait can be useful for blocking corridors in zones without digging creatures.
Creatures crushed under large boulders cannot be looted until the boulder has been removed.
Thrown Weapon Behavior
Main article: Thrown weapon combat
Like all thrown weapons if the large boulder is used as a melee weapon, it acts only as a 4/4 1d21-2 (Avg: 1.5) cudgel weapon.[1]
References
This information is reliable as of patch 2.0.201.53. |
This information is reliable as of patch 2.0.201.53.
- ↑
XRL.World.Parts.Combat
, methodFireEvent
, in theMeleeAttackWithWeapon
case