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→‎Storage: Phials are neither rare (ichor merchants sell large quantities of them) nor expensive ($1 base).
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(→‎Storage: Phials are neither rare (ichor merchants sell large quantities of them) nor expensive ($1 base).)
 
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{{Aliases|ids=LavaPuddle, SmallLavaPuddle}}
{{Aliases|ids=LavaPuddle,SmallLavaPuddle,LavaPhial_Ingredient}}
{{liquid
{{liquid
| title={{qud shader|R|lava}}
| title={{qud shader|R|lava}}
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| temperature=1000
| temperature=1000
| vapor=10000
| vapor=10000
| damagetypes=Heat</br>Fire
| cookeffect=heatMinor
| cookeffect=heatMinor
| value=50
| value=50
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| gameversion = 2.0.201.72
| gameversion = 2.0.201.72
}}
}}
{{name}} is a liquid made out of melted rock. It is one of the higher valued liquids, but is highly harmful to anything it contacts that lacks proper [[heat]] resistance. Cooking with it grants simple [[heat and fire-based cooking effects]]. A composite liquid containing lava will be {{qud text|&Rmagmatic|notxml}}.
{{name|caps}} is a liquid made out of melted rock. It is one of the higher valued liquids, but is highly harmful to anything it contacts that lacks proper [[heat]] resistance. A composite liquid containing lava will be {{qud text|&Rmagmatic|notxml}}.


Upon entering a cell of {{plain name}} that is not frozen, the creature's [[temperature]] will increase by 1,000, which is often enough to set the creature on fire. This is only when the cell is entered, and staying on the lava will not alter temperature directly. However, there is a high risk of lava staining and covering the creature and their items repeatedly if they do not leave the cell.  
Upon entering a cell of {{plain name}} that is not frozen, the creature's [[temperature]] will increase by 1000°, which is often enough to set the creature on fire. This is only when the cell is entered, and staying on the lava will not alter temperature directly. However, there is a high risk of lava staining and covering the creature and their items repeatedly if they do not leave the cell.  


When {{plain name}} is poured on something, their temperature will increase but will not inflict damage. Drinking it or even dilutions of it is even more dangerous, increasing temperature by the same amount but dealing {{heart}}{{dice tooltip|1d100}} damage and {{heart}}{{dice tooltip|1d100}} more for every 10% of lava (100% lava deals  {{heart}}{{dice tooltip|11d100}}, 50% of lava deals {{heart}}{{dice tooltip|6d100}}). The temperature increase is unaffected. Drinking lava grants the [[On the Rocks]] achievement. In the journal, this is noted as "Unexplainably, you drank lava".
When {{plain name}} is poured on something, their temperature will increase but will not inflict damage.


== Storage ==
== Storage ==
Lava's baseline temperature of 1,000 degrees means that only some containers can safely hold it:
Lava's baseline temperature of 1,000 degrees means that only some containers can safely hold it:


* {{favilink|Phial|plural}} can hold lava any number of times, but is highly limited due to the 1D size limit. Phials are relatively rare and expensive but have a very low weight, which can allow for carrying large amounts across multiple vials.  
* {{favilink|Phial|plural}} can hold lava any number of times, but can only hold a single dram each.
* {{Favilink|Glass bottle|plural}} can hold up to exactly 5D of lava '''cumulatively'''; upon receiving its 6th Dram of lava the bottle will ignite, even if the previous Drams have been poured out. Bottles are relatively cheap containers, especially compared to vials, but have a higher container weight and cannot be filled their full 16D.
* {{Favilink|Glass bottle|plural}} can hold lava for a limited time. After a number of turns depending on the quantity of lava within it, the bottle will ignite and subsequently break.
* All other empty containers will ignite and burn upon pouring lava inside.
* All other empty containers will ignite and burn upon pouring lava inside.
* Very small amounts can be stored in some artifacts that store liquids. Examples include: [[:Category:Liquid Fueled Energy Cells|liquid fueled energy cells]], {{favilink|gyrocopter backpack|plural}}, {{favilink|rocket skates}}, and {{favilink|flamethrower|plural}}.
* Very small amounts can be stored in some artifacts that store liquids. Examples include: [[:Category:Liquid Fueled Energy Cells|liquid fueled energy cells]], {{favilink|gyrocopter backpack|plural}}, {{favilink|rocket skates}}, and {{favilink|flamethrower|plural}}.
*{{Favilink|Ceramic Amphora|plural}} can safely store lava, but they are liquid generators and will taint the lava if the container is not completely filled.


Containers that ignite from lava suffer the [[flaming]] effect, making them suffer tick damage from burning until destroyed. [[Freezing]] is not a viable solution to this issue, as frozen entities and materials thaw back to their resting temperature in a matter of turns and most containers burn at a much lower point than 1,000 degrees.
Containers that ignite from lava suffer the [[flaming]] effect, making them suffer tick damage from burning until destroyed. [[Freezing]] is not a viable solution to this issue, as frozen entities and materials thaw back to their resting temperature in a matter of turns and most containers burn at a much lower point than 1,000 degrees.
[[:Category:Liquid Fueled Energy Cells|Liquid fueled energy cells]] can be filled with 8 drams of lava, making some of them a potentially cheap lava storage solution, for later reselling.


==Sources of Lava==
==Sources of Lava==
* Any [[:category:walls|wall]] that reaches its melting point will turn into 2,000 drams of {{name}}
* Any [[wall]] that reaches its melting point will turn into 2,000 drams of {{name}}
* {{favilink|giant lava weep|plural}} and {{favilink|lava weep|plural}}. Fungal biomes that contain these have bright {{qud text|&Rred|notxml}} and {{qud text|&Wyellow|notxml}} mushrooms.
* {{favilink|giant lava weep|plural}} and {{favilink|lava weep|plural}}. Fungal biomes that contain these have bright {{qud text|&Rred|notxml}} and {{qud text|&Wyellow|notxml}} mushrooms.
* Rarely sold by {{favilink|ichor merchant|plural}} and {{favilink|chef|plural}}.
* Rarely sold by {{favilink|ichor merchant|plural}} and {{favilink|chef|plural}}.
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==Uses of Lava==
==Uses of Lava==
* Used in {{favilink|thermoelectric cell|plural}} to power artifacts
* Used in {{favilink|thermoelectric cell|plural}} to power artifacts
* Can be cooked with
* Can be cooked with for simple [[heat and fire-based cooking effects]].
* High [[commerce]] value per dram
* High [[commerce]] value per dram
==Consuming Lava==
Drinking {{name}} returns the following message:
{{qud quote|&RIT BURNS!}}
Doing so does not influence [[Thirst|hydration]] in any way.
Consumption of any amount of {{name}} will increase your temperature by 1000°, dealing {{heart}}{{dice tooltip|1d100}} damage and {{heart}}{{dice tooltip|1d100}} more for every 10% of the mixture that is lava (100% lava deals {{heart}}{{dice tooltip|11d100}}, 50% of lava deals {{heart}}{{dice tooltip|6d100}}). The temperature increase is unaffected.
Drinking lava grants the [[On the Rocks]] achievement. In the journal, this is noted as "Unexplainably, you drank lava".
==Tips==
==Tips==
{{Opinion}}
{{Opinion}}
* An easy source of large single-target, single-hit damage, making it potentially useful, e.g., for killing a {{favilink|mercurial}} without it teleporting away. However, this will anger them if they survive.
* An easy source of large single-target, single-hit damage, making it potentially useful, e.g., for killing a {{favilink|mercurial}} without it teleporting away. However, this will anger them if they survive.
* Lava can be collected after the initial pouring to be reused for damage, although it will be halved due to mixing with the salt on the ground.
* Lava can be collected after the initial pouring to be reused for damage, although it will be halved due to mixing with the salt on the ground.
* Because any wall can melt into lava, characters with heat-based mutations, such as [[Flaming Hands]] or [[Pyrokinesis]], can make lava without having to search for it.
* Because any wall can melt into lava, characters with heat-based mutations, such as {{favilink|Flaming Ray}} or {{favilink|Pyrokinesis}}, can make lava without having to search for it.
* Lava can be poured on someone to remove the [[frozen]] effect. However, this often results in upwards of 100 damage, so it is best used only as a last resort.
* Lava can be poured on someone to remove the [[frozen]] effect. However, this often results in upwards of 100 damage, so it is best used only as a last resort.
**{{favilink|Molten wax}} is much safer, though not as effective.
**{{favilink|Molten wax}} is much safer, though not as effective.


{{Liquid Navbox}}
{{Liquid Navbox}}

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