Lead slug: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (fix duplicate sparbine entry in cargo query)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(15 intermediate revisions by 3 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.1}}
{{Item
{{Item
| title = {{Qud text|lead slug}}
| title = {{Qud text|lead slug}}
Line 6: Line 5:
| pv = 4
| pv = 4
| maxpv = 4
| maxpv = 4
| vibro = no
| damage = 1d2
| damage = 1d2
| weight = 0
| weight = 0
| featureweightinfo = yes
| commerce = 0.01
| commerce = 0.01
| id = Lead Slug
| id = Lead Slug
Line 16: Line 15:
| canbuild = yes
| canbuild = yes
| candisassemble = no
| candisassemble = no
| colorstr = &amp;y
| colorstr = &amp;w
| tilecolors = wy
| renderstr = /
| renderstr = /
| extra = {{Extra info|twohanded = no}}
| extra = {{Extra info|twohanded = no}}
| inheritingfrom = Projectile
| inheritingfrom = Projectile
| dynamictable = {{Dynamic object|Ammo|Lead Slug}} </br>{{Dynamic object|MeleeWeapons|Lead Slug}}
| dynamictable = {{Dynamic object|Ammo|Lead Slug}} </br>{{Dynamic object|Items|Lead Slug}} </br>{{Dynamic object|MeleeWeapons|Lead Slug}}
| desc = A lump of lead.
| desc = Lead is cast to a cylindric lump shaved to a point.
| categories = Ammo
| categories = Ammo
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->A {{name}} is one type of projectile that is used as ammunition. The damage of weapons that use {{name|plural}} are determined by the gun themselves, not the bullet. The damage and PV of the lead slug are when it is used as a melee weapon.
<!-- END QBE -->A {{name}} is one type of projectile that is used as ammunition. The damage of weapons that use {{name|plural}} are determined by the gun themselves, not the bullet. The damage and PV of the lead slug are when it is used as a melee weapon.
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* Lead slugs are one of the few things to buy at the start of a game. Ammo will be very scarce until the player character is strong enough to kill {{favilink|rifle turret|plural}} and/or reach {{favilink|Grit Gate}}.  
* Lead slugs are one of the few things to buy at the start of a game. Ammo will be very scarce until the player character is strong enough to kill {{favilink|rifle turret|plural}} and/or reach {{favilink|Grit Gate}}.  
* Once you reach {{favilink|Mafeo}} and buy 2,000 lead slugs off of him, you're basically set in terms of ammo for the rest of the game.
* Once you reach {{favilink|Mafeo}} and buy 2,000 lead slugs off of him, you're basically set in terms of ammo for the rest of the game.
* All missile weapons that use lead slugs are much more powerful than anthing else you will get in the early game. A good way to speed through the early game is to buy slugs and find a {{favilink|musket}}, {{favilink|borderlands revolver}}, or {{favilink|desert rifle}} for a powerful source of damage for the more difficult fights.
* All missile weapons that use lead slugs are much more powerful than anthing else you will get in the early game. A good way to speed through the early game is to buy slugs and find a {{favilink|musket}}, {{favilink|chrome revolver}}, or {{favilink|Issachar rifle}} for a powerful source of damage for the more difficult fights.


==List of Firearms that use Lead Slugs==
==List of Firearms that use Lead Slugs==
{{#cargo_query:tables=ItemsTable=I,GeneralData=GD|join on=I._pageName=GD._pageName|group by=I._pageName|fields=CONCAT('{{((}}favilink{{!}}', GD.PlainName, '{{))}}')=Weapon, MaxAmmo,Shots=Shots per round|where=I.Ammo = 'lead slug'|format=ul}}
{{#cargo_query:tables=ItemsTable=I,GeneralData=GD,MissileWeaponData=MWD
|join on=I.JoinKey=GD.JoinKey,I.JoinKey=MWD.JoinKey
|group by=I._pageName
|fields=CONCAT('{{((}}favilink{{!}}', GD.PlainName, '{{))}}')=Weapon, MWD.MaxAmmo=Max ammo, MWD.Shots=Shots per round
|where=MWD.Ammo = 'lead slug'
|format=ul}}
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