Love and loyalty-based cooking effects: Difference between revisions

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{{As Of Patch|2.0.188.0}}
{{As Of Patch|2.0.188.0}}
Love is a [[cooking effect]] that gives player characters effects related to [[beguile|beguiling]]. In game, this is referred to as "love and loyalty-based effects".
Love is a [[cooking effect]] that gives player characters effects related to [[beguiling]]. In game, this is referred to as "love and loyalty-based effects".


Note that these are the base level. Once the player temporarily gains Beguiling, that level will be boosted by their [[ego]] modifier.
Note that these are the base level. Once the player temporarily gains Beguiling, that level will be boosted by their [[ego]] modifier.

Revision as of 00:37, 11 August 2019

This information is reliable as of patch 2.0.188.0. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.188.0.

Love is a cooking effect that gives player characters effects related to beguiling. In game, this is referred to as "love and loyalty-based effects".

Note that these are the base level. Once the player temporarily gains Beguiling, that level will be boosted by their ego modifier.

Items that can grant the Love cooking effect:

Error: operator for the virtual field 'Food.CookEffect' must be 'HOLDS', 'HOLDS NOT', 'HOLDS LIKE' or 'HOLDS NOT LIKE'.

Unit Effects

These effects can be acquired by cooking only with one ingredient and do not need a trigger event to use.

Can use Beguiling at level (1-2). If @they already have Beguiling, it's enhanced by (2-3) levels.

+4 Ego

Trigger Events

These indicate events that can cause a triggered effect from another ingredient.

whenever @thisCreature gain@s a new follower,...

Triggered Effects

These effects are in response to a trigger event caused by another ingredient.

...@they beguile a creature at per Beguiling at level 7-8.

This effect is currently nonfunctional due to a bug.