Madpole: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(4 intermediate revisions by 2 users not shown)
Line 9: Line 9:
| ma = 1
| ma = 1
| marange = -1+1d4
| marange = -1+1d4
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Madpole
| id = Madpole
Line 19: Line 19:
| corpsechance = 100
| corpsechance = 100
| role = Minion
| role = Minion
| extra = {{Extra info|weight = 200 | aquatic = yes | noprone = yes | bodytype = Fish}}
| extra = {{Extra info|weight = 201 | aquatic = yes | noprone = yes | bodytype = Fish}}
| inheritingfrom = BaseFish
| inheritingfrom = BaseFish
| dynamictable = {{Dynamic object|Water_Creatures|Madpole}}
| dynamictable = {{Dynamic object|Water_Creatures|Madpole}}
Line 39: Line 39:
| demeanor = aggressive
| demeanor = aggressive
| gender = neuter
| gender = neuter
| inventory = {{inventory|Madpole_Jaws|1|no|100}}
| inventory = {{inventory|Madpole_Jaws|1|no|100|no}}
| skills = {{SkillID to name|Axe_Expertise}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Endurance_Swimming}}
| skills = {{SkillID to name|Axe_Expertise}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Endurance_Swimming}}
| mutations = {{creature mutation|{{MutationID to name|Gills}}|0|11}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|2|11}}
| mutations = {{creature mutation|{{MutationID to name|Gills}}|10|11}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|2|11}}
| desc = The distended jaw of this large aureolin fish is lined with wicked, blade-like teeth. You shudder to imagine what sort of terrible amphibious fiend the madpole might one day become.
| desc = The distended jaw of this large aureolin fish is lined with wicked, blade-like teeth. You shudder to imagine what sort of terrible amphibious fiend the madpole might one day become.
| categories = Fish
| categories = Fish
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name|plural}} are [[fish]] that live in the rivers throughout Qud. They specialize in [[dismember]]ing enemies and have an aggressive base demeanor, meaning that a creature must have greater than or equal to +250 reputation for them to not attack.
{{name|pluralcaps}} are [[fish]] that live in the rivers throughout Qud. They specialize in [[dismember]]ing enemies and have an aggressive base demeanor, meaning that a creature must have greater than or equal to +250 reputation for them to not attack.


On every attack by a {{name}}, the defending creature must make a [[Agility]] [[save]] of difficulty 15. If this fails, the creature will be [[latched onto]] by the {{name}} for {{dice tooltip|3d4}} turns, giving the {{name}} an additional attack on the creature every turn and requiring a strength save of 15 every time the creature attempts to move. The creature must successfully [[save]] with [[strength]], difficulty 15 in order to break free from their jaws.<ref><code>XRL.World.Parts.LatchesOn</code></ref> In combination of [[berserk (effect)|berserk]], this makes dismembering two limbs in one turn possible.
On every attack by a {{name}}, the defending creature must make a [[Agility]] [[save]] of difficulty 15. If this fails, the creature will be [[latched onto]] by the {{name}} for {{dice tooltip|3d4}} turns, giving the {{name}} an additional attack on the creature every turn and requiring a strength save of 15 every time the creature attempts to move. The creature must successfully [[save]] with [[strength]], difficulty 15 in order to break free from their jaws.<ref><code>XRL.World.Parts.LatchesOn</code></ref> In combination of [[berserk (effect)|berserk]], this makes dismembering two limbs in one turn possible.
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