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Trashmonks (talk | contribs) |
Trashmonks (talk | contribs) |
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| ma = 1 | | ma = 1 | ||
| marange = -1+1d4 | | marange = -1+1d4 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Madpole | | id = Madpole | ||
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| corpsechance = 100 | | corpsechance = 100 | ||
| role = Minion | | role = Minion | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | aquatic = yes | noprone = yes | bodytype = Fish}} | ||
| inheritingfrom = BaseFish | | inheritingfrom = BaseFish | ||
| dynamictable = {{Dynamic object|Water_Creatures|Madpole}} | | dynamictable = {{Dynamic object|Water_Creatures|Madpole}} | ||
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| desc = The distended jaw of this large aureolin fish is lined with wicked, blade-like teeth. You shudder to imagine what sort of terrible amphibious fiend the madpole might one day become. | | desc = The distended jaw of this large aureolin fish is lined with wicked, blade-like teeth. You shudder to imagine what sort of terrible amphibious fiend the madpole might one day become. | ||
| categories = Fish | | categories = Fish | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name| | {{name|pluralcaps}} are [[fish]] that live in the rivers throughout Qud. They specialize in [[dismember]]ing enemies and have an aggressive base demeanor, meaning that a creature must have greater than or equal to +250 reputation for them to not attack. | ||
On every attack by a {{name}}, the defending creature must make a [[Agility]] [[save]] of difficulty 15. If this fails, the creature will be [[latched onto]] by the {{name}} for {{dice tooltip|3d4}} turns, giving the {{name}} an additional attack on the creature every turn and requiring a strength save of 15 every time the creature attempts to move. The creature must successfully [[save]] with [[strength]], difficulty 15 in order to break free from their jaws.<ref><code>XRL.World.Parts.LatchesOn</code></ref> In combination of [[berserk (effect)|berserk]], this makes dismembering two limbs in one turn possible. | On every attack by a {{name}}, the defending creature must make a [[Agility]] [[save]] of difficulty 15. If this fails, the creature will be [[latched onto]] by the {{name}} for {{dice tooltip|3d4}} turns, giving the {{name}} an additional attack on the creature every turn and requiring a strength save of 15 every time the creature attempts to move. The creature must successfully [[save]] with [[strength]], difficulty 15 in order to break free from their jaws.<ref><code>XRL.World.Parts.LatchesOn</code></ref> In combination of [[berserk (effect)|berserk]], this makes dismembering two limbs in one turn possible. |