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(Greatly expanded the page, adding several sections which describe and list some of the more important mechanics. Noted at the top that this is a non-exhaustive list.) |
Glass zebra (talk | contribs) m (player->creature) |
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'''{{name}}''' are the systems in {{gamename}} which govern how various actions and interactions behave in the game. | '''{{name}}''' are the systems in {{gamename}} which govern how various actions and interactions behave in the game. | ||
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| [[Accuracy]] || The ability of an attack to hit the target (contested by the target's DV). | | [[Accuracy]] || The ability of an attack to hit the target (contested by the target's DV). | ||
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| [[Quickness]] || How quickly a creature performs actions. More quickness means the | | [[Quickness]] || How quickly a creature performs actions. More quickness means the creature can perform more actions each turn. | ||
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| [[Resistances]] || How resistant a creature is to various elemental effects. | | [[Resistances]] || How resistant a creature is to various elemental effects. |
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