Mercurial: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(16 intermediate revisions by 4 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Character
{{Character
| title = {{Qud text|{{Qud shader|mercurial|{{(}}mercurial{{)}}}}}}
| title = {{Qud text|{{Qud shader|mercurial|{{(}}mercurial{{)}}}}}}
Line 8: Line 7:
| av = 4
| av = 4
| dv = -10
| dv = -10
| weight = 200
| ma = 11
| marange = 7+1d7
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Mercurial
| id = Mercurial
| tier = 4
| tier = 4
| colorstr = &amp;r
| colorstr = &amp;r
| tilecolors = rW
| renderstr = 5
| renderstr = 5
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|weight = 200 | metal = yes}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = Turret}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| quickness = 100
| quickness = 100
Line 29: Line 31:
| cold = 35
| cold = 35
| heat = 25
| heat = 25
| xpvalue = 500
| xptier = 4
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Laser Rifle|1|no|100}}{{inventory|Chem Cell|3|no|100}}
| inventory = {{inventory|Laser Rifle|1|no|100|no}}{{inventory|Chem Cell|3|no|100|no}}
| skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_DrawABead}} </br>{{SkillID to name|Rifle_SupressiveFire}}
| skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_DrawABead}} </br>{{SkillID to name|Rifle_SuppressiveFire}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|11}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|11}}
| desc = A braided silver column lasermount. =pronouns.Possessive= fragile, chrystachrome shell shatters on impact and reconstitutes itself away from danger.
| desc = Digitigrade walkers sit at a cross-angle and support a fluted lasermount. =pronouns.Possessive= tinsel shell shatters on impact and reconstitutes away from danger.
| categories = Robots
| categories = Robots
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->The {{name}} is a [[robot]] that uses teleportation as its only form of movement. It fires at enemies from range, and it will teleport to a random location in the current zone whenever it takes damage.{{Code Reference|class=BlinkOnDamage}}.
{{No Description}}
 
{{Creature Navbox|Robots}}
The {{name}} uses a {{favilink|laser rifle}} as its primary weapon, and will also be carrying 3 {{favilink|chem cell|plural}}.<ref><code>ObjectBlueprints.xml</code></ref> It will drop all of these items on death, but due to its teleportation ability, the loot will be displaced to a random cell in the current zone. Generally, it is possible to determine approximately where the loot landed by watching for the swirling particle effect associated with this teleportation ability.
 
== References ==
{{As Of Patch|2.0.201.49}}
<references />
 
{{Robots Navbox}}


[[Category:Robots]]
[[Category:Robots]]
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