Mercurial: Difference between revisions
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| ma = 11 | | ma = 11 | ||
| marange = 7+1d7 | | marange = 7+1d7 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Mercurial | | id = Mercurial | ||
Line 17: | Line 17: | ||
| renderstr = 5 | | renderstr = 5 | ||
| role = Unspecified | | role = Unspecified | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = Turret}} | ||
| inheritingfrom = BaseRobot | | inheritingfrom = BaseRobot | ||
| quickness = 100 | | quickness = 100 | ||
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| faction = {{creature faction|{{FactionID to name|Robots}}|100}} | | faction = {{creature faction|{{FactionID to name|Robots}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Laser Rifle|1|no|100}}{{inventory|Chem Cell|3|no|100}} | | inventory = {{inventory|Laser Rifle|1|no|100|no}}{{inventory|Chem Cell|3|no|100|no}} | ||
| skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_DrawABead}} </br>{{SkillID to name|Rifle_SuppressiveFire}} | | skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_DrawABead}} </br>{{SkillID to name|Rifle_SuppressiveFire}} | ||
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|11}} | | mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|11}} | ||
| desc = | | desc = Digitigrade walkers sit at a cross-angle and support a fluted lasermount. =pronouns.Possessive= tinsel shell shatters on impact and reconstitutes away from danger. | ||
| categories = Robots | | categories = Robots | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE -->The {{name}} is a [[robot]] that uses teleportation as its only form of movement. It fires at enemies from range, and it will teleport to a random location in the current zone whenever it takes damage.{{Code Reference|class=BlinkOnDamage}}. | <!-- END QBE -->The {{name}} is a [[robot]] that uses teleportation as its only form of movement. It fires at enemies from range, and it will teleport to a random location in the current zone whenever it takes damage.{{Code Reference|class=BlinkOnDamage}}. |
Latest revision as of 14:57, 18 January 2024
Level: 20 | |
| |
Acid Res: 0 Elec Res: -50 Cold Res: 35 Heat Res: 25 | |
Character
|
5 |
---|---|
ID?
|
Mercurial |
Faction
|
robots (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
| |
laser rifle1d12 9/9 x1(100%)x3(100%) | |
Skills
| |
Mutations
| |
Experience?
|
500 XP |
XP Tier
|
4 |
Role
|
Unspecified |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
Digitigrade walkers sit at a cross-angle and support a fluted lasermount. Their tinsel shell shatters on impact and reconstitutes away from danger.
The mercurial is a robot that uses teleportation as its only form of movement. It fires at enemies from range, and it will teleport to a random location in the current zone whenever it takes damage.[1].
The mercurial uses a laser rifle as its primary weapon, and will also be carrying 3 chem cells.[2] It will drop all of these items on death, but due to its teleportation ability, the loot will be displaced to a random cell in the current zone. Generally, it is possible to determine approximately where the loot landed by watching for the swirling particle effect associated with this teleportation ability.