Metamorphic polygel: Difference between revisions
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A {{Name}} is an [[applicator]] that can be used on an inventory item in order to make an exact duplicate of it. | A {{Name}} is an [[applicator]] that can be used on an inventory item in order to make an exact duplicate of it. | ||
The polygel is useable only once and turns into the item in question. It cannot be used on equipped items, but can be used on otherwise unique items such as [[sultan relics]]. | The polygel is useable only once and turns into the item in question. It cannot be used on equipped items, but can be used on otherwise unique items such as [[sultan relics]]. It cannot be used if [[broken]] or [[rusted]]. | ||
Attempting to use a polygel on itself or another polygel results in the following popup:{{Code Reference|class=Polygel|method=HandleEvent(InventoryActionEvent)}} | Attempting to use a polygel on itself or another polygel results in the following popup:{{Code Reference|class=Polygel|method=HandleEvent(InventoryActionEvent)}} |
Revision as of 15:43, 21 August 2020
This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it.
metamorphic polygel
1 lb. Weight | |
Complexity
|
5 |
---|---|
Tier
|
5 |
Character
|
♀ |
ID?
|
Metamorphic Polygel |
metamorphic polygel
A pink liquid gel eerily kneads the side of a glass tube. It hungers for freedom.
A metamorphic polygel is an applicator that can be used on an inventory item in order to make an exact duplicate of it.
The polygel is useable only once and turns into the item in question. It cannot be used on equipped items, but can be used on otherwise unique items such as sultan relics. It cannot be used if broken or rusted.
Attempting to use a polygel on itself or another polygel results in the following popup:[1]
A loud buzz is emitted. The unauthorized glyph flashes on the side of the applicator. |
References
- ↑
XRL.World.Parts.Polygel
, methodHandleEvent(InventoryActionEvent)