Micromanipulator array: Difference between revisions
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{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|{{(}}micromanipulator array{{)}}}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}micromanipulator array{{)}}}}}} | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0.201.53 | |||
}} | }} | ||
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Revision as of 16:27, 28 November 2020
micromanipulator array
2 lbs. Weight | |
Complexity
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5 |
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Character
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ç |
ID?
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MicromanipulatorArray |
Infobox data from game version 2.0.201.53
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[Implant] - micromanipulator array
A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.
You can tinker in combat at the action cost of one turn.
Reduces the action cost of other tinker skills by 40%.
Grants a bonus to identifying artifacts as if your Intelligence score were increased by 8.
+10% chance to recover bits from disassembling artifacts.
Target body parts: Hands
License points: 5
Only compatible with True Kin genotypes