Missile weapon combat
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Missile Weapon Accuracy
Flat Variance
The bonus in this formula is determined by: Bonus = 2 (if steady hands) +1 (if marked) + AimLevel(?) + 4 (if scoped) + 3 (if stablizer arm locks)
if 2d20 ended up above 25, num11 becomes -num11
Aim Variance
aim variance = flat variance + xdistance If you're running and not sling and run, add a number between -23 and 23 If you're flanked, add a number between -23 and 23 Add a number between -weapon accuracy and +weapon accuracy
The closer to 0 num 12 is, the better.
Basically, shoot things close. Shoot things with scoped missile weapons, unless they're sniper rifles Shoot things when you're not sprinting or flanked. In theory, every +agility gives you an extra tile.
References
MissileWeapon.cs