Movement Speed: Difference between revisions

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Movement speed (MS) is an attribute that controls the ''action cost'' of moving.
Movement speed (MS) is an attribute that controls the ''action cost'' of moving.


Characters generate a certain number of action points each turn equal to ten times their [[Quickness|quickness]] value. Each time a character moves, the character expends some or all of those action points, depending on their movement speed.
Movement speed can't be adjusted during character generation, and is not affected by other attributes, such as agility.


Movement speed can't be adjusted during character generation, and has no relation to other attributes, such as agility.
The player and most other characters begin with a default movement speed of 100.


== Overview ==
== Overview ==


The player and most other characters begin with a default movement speed of 100.
Characters generate a certain number of '''''action points''''' each turn equal to ten times their [[Quickness|quickness]] (QN) value, or '''{{Color | g | QN x 10}}'''. Each time a character moves, the character expends some or all of those action points, depending on their movement speed.


The maximum effective movement speed (MS) value for any character is 195. Increasing your movement speed beyond that value has no effect. 195 is the highest value that the game will use for movement calculations.
The maximum effective movement speed (MS) value for any character is 195. Increasing your movement speed beyond that value has no effect. 195 is the highest value that the game will use for movement calculations.


Moving consumes a number of action points equal to '''{{Color | g | (200 - MS) x 10}}'''.
Moving consumes a number of action points equal to ten times the difference between your movement speed and 200, or '''{{Color | g | (200 - MS) x 10}}'''.


If your movement speed and your quickness are both equal to 100, this means that you can move exactly once per turn.
If your movement speed and your quickness are both equal to 100, this means that you can move exactly once per turn.
{| class="wikitable"
|-
| '''Action points generated per turn''' || <div style="width:9em;height:3.4em;line-height:3.5em;vertical-align:middle;text-align:center;color:#009403;font-weight:bold;">QN x 10</div>
|-
| '''Action cost of a single movement''' || <div style="width:9em;height:3.4em;line-height:3.5em;vertical-align:middle;text-align:center;color:#009403;font-weight:bold;">(200 - MS) x 10</div>
|-
| '''Total movements per turn''' || <div style="width:9em;height:3.4em;display:inline-flex;flex-direction:column;align-items:center;color:#009403;font-weight:bold;"><span>QN</span><span style="border-top:2px solid #009403;">(200 - MS)</span></div>
|}
== Modifying Movement Speed ==
<to be added>

Revision as of 18:27, 25 June 2019

This information is reliable as of patch 2.0.182.2. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.182.2.
This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Movement speed (MS) is an attribute that controls the action cost of moving.

Movement speed can't be adjusted during character generation, and is not affected by other attributes, such as agility.

The player and most other characters begin with a default movement speed of 100.

Overview

Characters generate a certain number of action points each turn equal to ten times their quickness (QN) value, or QN x 10. Each time a character moves, the character expends some or all of those action points, depending on their movement speed.

The maximum effective movement speed (MS) value for any character is 195. Increasing your movement speed beyond that value has no effect. 195 is the highest value that the game will use for movement calculations.

Moving consumes a number of action points equal to ten times the difference between your movement speed and 200, or (200 - MS) x 10.

If your movement speed and your quickness are both equal to 100, this means that you can move exactly once per turn.

Action points generated per turn
QN x 10
Action cost of a single movement
(200 - MS) x 10
Total movements per turn
QN(200 - MS)

Modifying Movement Speed

<to be added>