Movement Speed: Difference between revisions

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(Added some formulae)
(Added some friendlier, less technical text to the Overview.)
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== Overview ==
== Overview ==


Characters generate a certain number of '''''action points''''' each turn equal to ten times their [[Quickness|quickness]] (QN) value, or '''{{Color | g | QN x 10}}'''. Each time a character moves, the character expends some or all of those action points, depending on their movement speed.
How fast a character moves is determined by a combination of quickness (QN) value and movement speed (MS) value.
 
* Quickness determines how fast a character is overall. It affects '''''all actions''''', including moving, attacking, using items, and just about anything else a character can do. For that reason, if you have a choice between increasing your quickness or your movement speed, it is generally preferable to increase your quickness.
* Movement speed is a more specialized attribute that affects only '''''movement actions'''''. Improving your movement speed can allow your character to move multiple spaces in a single turn, helping you to outrun enemies and escape dangerous situations.
 
== Mechanics ==
Characters generate a certain number of '''''action points''''' each turn equal to ten times their [[quickness]] (QN) value, or '''{{Color | g | QN x 10}}'''. Each time a character moves, the character expends some or all of those action points, depending on their movement speed.


The maximum effective movement speed (MS) value for any character is 195. Increasing your movement speed beyond that value has no effect. 195 is the highest value that the game will use for movement calculations.
The maximum effective movement speed (MS) value for any character is 195. Increasing your movement speed beyond that value has no effect. 195 is the highest value that the game will use for movement calculations.
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{| class="wikitable"
{| class="wikitable"
|-
|-
| '''Action points generated per turn''' || <div style="width:9em;height:3.4em;line-height:3.5em;vertical-align:middle;text-align:center;color:#009403;font-weight:bold;">QN x 10</div>
| '''Action points generated per turn''' || <div style="width:8em;height:3.4em;line-height:3.5em;vertical-align:middle;text-align:center;color:#009403;font-weight:bold;">QN x 10</div>
|-
|-
| '''Action cost of a single movement''' || <div style="width:9em;height:3.4em;line-height:3.5em;vertical-align:middle;text-align:center;color:#009403;font-weight:bold;">(200 - MS) x 10</div>
| '''Action cost of a single movement''' || <div style="width:8em;height:3.4em;line-height:3.5em;vertical-align:middle;text-align:center;color:#009403;font-weight:bold;">(200 - MS) x 10</div>
|-
|-
| '''Total movements per turn''' || <div style="width:9em;height:3.4em;display:inline-flex;flex-direction:column;align-items:center;color:#009403;font-weight:bold;"><span>QN</span><span style="border-top:2px solid #009403;">(200 - MS)</span></div>
| '''Total movements per turn''' || <div style="width:8em;height:3.4em;display:inline-flex;flex-direction:column;align-items:center;color:#009403;font-weight:bold;"><span>QN</span><span style="border-top:2px solid #009403;">(200 - MS)</span></div>
|}
|}



Revision as of 18:38, 25 June 2019

This information is reliable as of patch 2.0.182.2. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.182.2.
This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Movement speed (MS) is an attribute that controls the action cost of moving.

Movement speed can't be adjusted during character generation, and is not affected by other attributes, such as agility.

The player and most other characters begin with a default movement speed of 100.

Overview

How fast a character moves is determined by a combination of quickness (QN) value and movement speed (MS) value.

  • Quickness determines how fast a character is overall. It affects all actions, including moving, attacking, using items, and just about anything else a character can do. For that reason, if you have a choice between increasing your quickness or your movement speed, it is generally preferable to increase your quickness.
  • Movement speed is a more specialized attribute that affects only movement actions. Improving your movement speed can allow your character to move multiple spaces in a single turn, helping you to outrun enemies and escape dangerous situations.

Mechanics

Characters generate a certain number of action points each turn equal to ten times their quickness (QN) value, or QN x 10. Each time a character moves, the character expends some or all of those action points, depending on their movement speed.

The maximum effective movement speed (MS) value for any character is 195. Increasing your movement speed beyond that value has no effect. 195 is the highest value that the game will use for movement calculations.

Moving consumes a number of action points equal to ten times the difference between your movement speed and 200, or (200 - MS) x 10.

If your movement speed and your quickness are both equal to 100, this means that you can move exactly once per turn.

Action points generated per turn
QN x 10
Action cost of a single movement
(200 - MS) x 10
Total movements per turn
QN(200 - MS)

Modifying Movement Speed

<to be added>