Movement Speed

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This information is reliable as of patch 2.0.182.2. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.182.2.
This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Movement speed (MS) is an attribute that controls the action cost of moving.

Characters generate a certain number of action points each turn equal to ten times their quickness value. Each time a character moves, the character expends some or all of those action points, depending on their movement speed.

Movement speed can't be adjusted during character generation, and has no relation to other attributes, such as agility.

Overview

The player and most other characters begin with a default movement speed of 100.

The maximum effective movement speed (MS) value for any character is 195. Increasing your movement speed beyond that value has no effect. 195 is the highest value that the game will use for movement calculations.

Moving consumes a number of action points equal to (200 - MS) x 10.

If your movement speed and your quickness are both equal to 100, this means that you can move exactly once per turn.