Multiple Arms: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{As Of Patch|2.0.206.43}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
Line 6: Line 5:
| cost = 4
| cost = 4
| id = MultipleArms
| id = MultipleArms
| code = bn
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You have an extra set of arms.
| desc = You have an extra set of arms.


Line 21: Line 21:


Hands granted by Multiple Arms aren't affected by {{F|Flaming Ray}} or {{F|Freezing Ray}} unless there are no other eligible hands. Having more hands doesn't affect eligibility for these mutations; having one still disallows gaining the other.
Hands granted by Multiple Arms aren't affected by {{F|Flaming Ray}} or {{F|Freezing Ray}} unless there are no other eligible hands. Having more hands doesn't affect eligibility for these mutations; having one still disallows gaining the other.
Note that this mutation does ''not'' grant any missile weapon slots.


==Formulas==
==Formulas==
Line 163: Line 165:
* High cost at character generation
* High cost at character generation
* The extra hands and arm slots mean that the player will need to find two of a single armor piece to gain the same {{AV}}[[AV]] and {{DV}}[[DV]] as they would without the mutation
* The extra hands and arm slots mean that the player will need to find two of a single armor piece to gain the same {{AV}}[[AV]] and {{DV}}[[DV]] as they would without the mutation
* Doesn't give any more Missile Weapon slots, you can't run around with 4 Pistols and [[Akimbo]] this way
{{Mutation Navbox}}
{{Mutation Navbox}}


Navigation menu