Multiple Legs: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{As Of Patch|2.0.201.44}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
Line 6: Line 5:
| cost = 5
| cost = 5
| id = MultipleLegs
| id = MultipleLegs
| code = bo
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You have an extra set of legs.
| desc = You have an extra set of legs.


Line 23: Line 23:
|-
|-
! Increased Carry Weight
! Increased Carry Weight
| {{simple formula | (Level + 5) }}
| {{simple formula | (Level + 5)% }}
|}
|}
== Advancement Table ==
== Advancement Table ==
Line 179: Line 179:
</div>
</div>
</div>
</div>
== Tips ==
{{Opinion}}
The total number of movements a creature can make per turn is proportional to their [[movement speed]] multiplied by their [[quickness]]. As a result, Multiple Legs is extremely effective alongside mutations providing a quickness bonus, such as {{favilink|Adrenal Control}}, {{favilink|Heightened Quickness}}, and {{favilink|Photosynthetic Skin}}. In addition, since [[sprinting]] doubles the number of movements you can make per turn, Multiple Legs can also be effective when used alongside mutations and skills that benefit [[Sprint]], such as {{favilink|Triple-Jointed}}, {{favilink|Two-Hearted}}, {{favilink|Wings}}, [[Conatus]], and [[Longstrider]].
Since the benefits of movement speed, quickness, and sprinting stack ''multiplicatively'' -- not additively -- creatures can make many movements per turn with a little bit of investment. For instance:
* With Multiple Legs and Heightened Quickness both at Level 1, creatures move 2.76 times as quickly while sprinting.
* With Multiple Legs and Heightened Quickness both at Level 5, creatures move 4.92 times as quickly while sprinting.
* With Multiple Legs and Heightened Quickness both at Level 10, creatures move 7.98 times as quickly while sprinting.


== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Grants extra Movement Speed, making running away a far more effective strategy
**At higher levels, intentionally contracting [[ironshank]] can be a viable means to improve {{AV|}}AV without overly compromising mobility
* Allows wearing multiple footwear items, which can grant even more movement speed (or other bonuses)
* Allows the player to more effectively kite enemies
* Grants extra carrying capacity without taking up any slots, unlike {{Favilink|Nylon bodypack|plural}} or similar items


* Grants extra Movement Speed, making running away a far more effective strategy.
=== Disadvantages ===
**At higher levels, intentionally contracting [[ironshank]] can be a viable means to improve {{AV|}}AV without overly compromising mobility.
* Very high cost at character generation
* Allows wearing multiple footwear items, which can grant even more movement speed (or other bonuses).
* The extra feet slot means that the player will need to find twice as much of a single armor piece to gain the same {{AV}}AV and {{DV}}DV as they would without the mutation, because {{AV}}AV and {{DV}}DV are averaged across similar body slots
* Allows the player to more effectively kite enemies.
* Grants extra carrying capacity without taking up any slots, unlike {{Favilink|Nylon bodypack|plural}} or similar items.


=== Disadvantages ===
==Creatures with Multiple Legs==
* Very high cost at character generation.
{{Creatures with the mutation|Multiple Legs}}
* The extra feet slot means that the player will need to find twice as much of a single armor piece to gain the same {{AV}}AV and {{DV}}DV as they would without the mutation, because {{AV}}AV and {{DV}}DV are averaged across similar body slots.


== References ==
== References ==
<references />
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}

Navigation menu