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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
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| cost = 5 | | cost = 5 | ||
| id = MultipleLegs | | id = MultipleLegs | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You have an extra set of legs. | | desc = You have an extra set of legs. | ||
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|- | |- | ||
! Increased Carry Weight | ! Increased Carry Weight | ||
| {{simple formula | (Level + 5) }} | | {{simple formula | (Level + 5)% }} | ||
|} | |} | ||
== Advancement Table == | == Advancement Table == | ||
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</div> | </div> | ||
</div> | </div> | ||
== Tips == | |||
{{Opinion}} | |||
The total number of movements a creature can make per turn is proportional to their [[movement speed]] multiplied by their [[quickness]]. As a result, Multiple Legs is extremely effective alongside mutations providing a quickness bonus, such as {{favilink|Adrenal Control}}, {{favilink|Heightened Quickness}}, and {{favilink|Photosynthetic Skin}}. In addition, since [[sprinting]] doubles the number of movements you can make per turn, Multiple Legs can also be effective when used alongside mutations and skills that benefit [[Sprint]], such as {{favilink|Triple-Jointed}}, {{favilink|Two-Hearted}}, {{favilink|Wings}}, [[Conatus]], and [[Longstrider]]. | |||
Since the benefits of movement speed, quickness, and sprinting stack ''multiplicatively'' -- not additively -- creatures can make many movements per turn with a little bit of investment. For instance: | |||
* With Multiple Legs and Heightened Quickness both at Level 1, creatures move 2.76 times as quickly while sprinting. | |||
* With Multiple Legs and Heightened Quickness both at Level 5, creatures move 4.92 times as quickly while sprinting. | |||
* With Multiple Legs and Heightened Quickness both at Level 10, creatures move 7.98 times as quickly while sprinting. | |||
== Advantages & Disadvantages == | == Advantages & Disadvantages == | ||
{{Opinion}} | {{Opinion}} | ||
=== Advantages === | === Advantages === | ||
* Grants extra Movement Speed, making running away a far more effective strategy | |||
**At higher levels, intentionally contracting [[ironshank]] can be a viable means to improve {{AV|}}AV without overly compromising mobility | |||
* Allows wearing multiple footwear items, which can grant even more movement speed (or other bonuses) | |||
* Allows the player to more effectively kite enemies | |||
* Grants extra carrying capacity without taking up any slots, unlike {{Favilink|Nylon bodypack|plural}} or similar items | |||
* | === Disadvantages === | ||
* | * Very high cost at character generation | ||
* The extra feet slot means that the player will need to find twice as much of a single armor piece to gain the same {{AV}}AV and {{DV}}DV as they would without the mutation, because {{AV}}AV and {{DV}}DV are averaged across similar body slots | |||
== | ==Creatures with Multiple Legs== | ||
{{Creatures with the mutation|Multiple Legs}} | |||
== References == | == References == | ||
<references /> | <references /> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |