Nano-neuro animator: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(10 intermediate revisions by 3 users not shown)
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| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = Tool
| inheritingfrom = Tool
| unknowntile = nanoneuro animator unidentified.png
| dynamictable = {{Dynamic object|Items|Neuro Animator}}
| unknownname = weird artifact
| unidentifiedimage = nanoneuro animator unidentified.png
| unknownaltname = strange cords
| unidentifiedname = {{Qud shader|c|{{(}}small box{{)}}}}
| unidentifiedaltname = strange cords
| supportedmods = CommonMods,ElectronicsMods
| desc = Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market.
| desc = Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market.
| categories = Tools
| categories = Tools
| gameversion = 2.0.201.56
| gameversion = 2.0.206.57
}}
}}
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The {{name}} is an item that can imbue inanimate objects with life. It can be used on doors, walls, and tables, and consumes 5000 charge per use from the slotted [[:Category:Energy Cells|energy cell]]. It is an effective method of bringing many different objects to life. The animation effect of this item is identical to the effect caused by {{favilink|Spray-a-Brain}}.{{Code Reference|class=AnimateObject}}
The {{name}} is an item that can imbue inanimate objects with life. It can only be used on objects in the [[Data:AnimatableFurniture|AnimatableFurniture]] table, and consumes 5000 charge per use from the slotted [[:Category:Energy Cells|energy cell]]. It is an effective method of bringing many different objects to life. The animation effect of this item is identical to the effect caused by {{favilink|Spray-a-Brain}}.{{Code Reference|class=AnimateObject}}


After an object is brought to life, it will gain a full body plan of equip-able slots and default body "weapons" (similar to fists) based on its object type, and will have the {{qud text|&Yanimated}} prefix added to its name. It will become able to move around and speak, and will be associated with the [[:Category:Newly_sentient_beings_(faction)|newly sentient beings faction]]. It is possible for the newly animated object to be hostile to its creator based on this [[factions|faction association]].
After an object is brought to life, it will gain a full body plan of equip-able slots and default body "weapons" (similar to fists) based on its object type, and will have the {{qud text|&Yanimated}} prefix added to its name. It will become able to move around and speak, and will be associated with the [[:Category:Newly_sentient_beings_(faction)|newly sentient beings faction]]. It is possible for the newly animated object to be hostile to its creator based on this [[factions|faction association]].
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