19,173
edits
imported>Trashmonks |
Trashmonks (talk | contribs) |
||
(17 intermediate revisions by 5 users not shown) | |||
Line 15: | Line 15: | ||
| complexity = 2 | | complexity = 2 | ||
| tier = 2 | | tier = 2 | ||
| bits = 123 | |||
| canbuild = yes | |||
| candisassemble = yes | |||
| colorstr = &C | | colorstr = &C | ||
| tilecolors = CK | | tilecolors = CK | ||
Line 20: | Line 23: | ||
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = MeleeWeapon | | inheritingfrom = MeleeWeapon | ||
| dynamictable = {{Dynamic object|MeleeWeapons|Nanopneumatic Jackhammer}} | | dynamictable = {{Dynamic object|Items|Nanopneumatic Jackhammer}} </br>{{Dynamic object|MeleeWeapons|Nanopneumatic Jackhammer}} | ||
| | | unidentifiedimage = nanopneumatic jackhammer unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = club | |||
| usesslots = Hand, Hand, Back | | usesslots = Hand, Hand, Back | ||
| supportedmods = CudgelMods,WeaponMods,CommonMods,ElectronicsMods | |||
| desc = A colossal jackhammer. | | desc = A colossal jackhammer. | ||
{{Qud shader|rules|{{(}}Strength Bonus Cap: 3 | |||
Weapon Class: Cudgel (dazes on critical hit){{)}}}} | |||
| categories = Cudgels | | categories = Cudgels | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
When powered and equipped, the {{ | A {{name}} is an [[artifact]] that assists the player in destroying [[walls]] and other structural objects. It occupies both hand slots and the back slot when equipped. | ||
The nanopneumatic jackhammer requires an [[energy cell]] or some other form of power to function. When powered and equipped, the jackhammer has a [[PV|penetration]] bonus of {{PV}}24 against walls, and will deal 1/4 of its target's total HP in damage with each successful attack. Each attack made with the jackhammer will drain 1 charge.{{Code Reference|namespace=XRL.World.Parts|class=Drill}}. [[Overloaded]] {{name}}s deal 1/3 of the target's HP instead and drains 4 charges, making them faster but also less power-efficient. | |||
Equipping the nanopneumatic jackhammer grants the "Dig" activated ability; this ability is a form of autoact which allows the player to select a tile as a target destination, regardless of distance or visibility. Confirming one's selection will cause the player to move in a straight line to the destination, while automatically attacking and destroying any walls in the way. | |||
Powered or not, the nanopneumatic jackhammer also functions as a [[Cudgel]] weapon, dealing {{Heart}}{{dice tooltip|2d4}} damage with a PV cap of {{PV}}7.<ref><code>ObjectBlueprints.xml</code></ref> Note that the PV for a powered jackhammer versus a structural object is separate from this PV, which is used when attacking creatures or when attacking walls with an unpowered jackhammer. | |||
== References == | |||
<references/> | |||
{{Weapon Navbox}} | {{Weapon Navbox}} |