Nanopneumatic jackhammer: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(11 intermediate revisions by 3 users not shown)
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| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Nanopneumatic Jackhammer}}
| dynamictable = {{Dynamic object|Items|Nanopneumatic Jackhammer}} </br>{{Dynamic object|MeleeWeapons|Nanopneumatic Jackhammer}}
| unidentifiedinfo = {{Unidentified info | tile = nanopneumatic jackhammer unidentified.png | name = weird artifact | altname = club }}
| unidentifiedimage = nanopneumatic jackhammer unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = club
| usesslots = Hand, Hand, Back
| usesslots = Hand, Hand, Back
| supportedmods = CudgelMods,WeaponMods,CommonMods,ElectronicsMods
| supportedmods = CudgelMods,WeaponMods,CommonMods,ElectronicsMods
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Weapon Class: Cudgel (dazes on critical hit){{)}}}}
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
| categories = Cudgels
| categories = Cudgels
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
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A {{name}} is an [[artifact]] that assists the player in destroying [[:Category:Walls|walls]] and other structural objects. It occupies both hand slots and the back slot when equipped.  
A {{name}} is an [[artifact]] that assists the player in destroying [[walls]] and other structural objects. It occupies both hand slots and the back slot when equipped.  


The nanopneumatic jackhammer requires an [[energy cell]] or some other form of power to function. When powered and equipped, the jackhammer has a [[PV|penetration]] bonus of {{PV}}24 against walls, and will deal 1/4 of its target's total HP in damage with each successful attack. Each attack made with the jackhammer will drain 1 charge.{{Code Reference|namespace=XRL.World.Parts|class=Drill}}
The nanopneumatic jackhammer requires an [[energy cell]] or some other form of power to function. When powered and equipped, the jackhammer has a [[PV|penetration]] bonus of {{PV}}24 against walls, and will deal 1/4 of its target's total HP in damage with each successful attack. Each attack made with the jackhammer will drain 1 charge.{{Code Reference|namespace=XRL.World.Parts|class=Drill}}. [[Overloaded]] {{name}}s deal 1/3 of the target's HP instead and drains 4 charges, making them faster but also less power-efficient.


Equipping the nanopneumatic jackhammer grants the "Dig" activated ability; this ability is a form of autoact which allows the player to select a tile as a target destination, regardless of distance or visibility. Confirming one's selection will cause the player to move in a straight line to the destination, while automatically attacking and destroying any walls in the way.
Equipping the nanopneumatic jackhammer grants the "Dig" activated ability; this ability is a form of autoact which allows the player to select a tile as a target destination, regardless of distance or visibility. Confirming one's selection will cause the player to move in a straight line to the destination, while automatically attacking and destroying any walls in the way.
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