Normality: Difference between revisions

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{{As Of Patch|2.0.200.23}}
{{As Of Patch|2.0.201.49}}
'''Normality''', also known as reality stabilization, suppresses effects and abilities that manipulate reality or spacetime. This includes force fields, teleportation, and various [[Mental Mutations|mental mutations]].{{Code Reference|class=RealityStabilization}}
'''Normality''', also known as reality stabilization, suppresses effects and abilities that manipulate reality or spacetime. This includes force fields, teleportation, and various [[Mental Mutations|mental mutations]].{{Code Reference|class=RealityStabilization}}


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While under the effects of normality, creatures have the {{qud text|astrally burdened}} effect if affected by a lower-strength gas or field, such as a lower density cloud of normality gas, or the {{qud text|astrally tethered}} effect if completely restricted.{{Code Reference|namespace=XRL.World.Effects|class=RealityStabilized}} These effects show up when looking at oneself or other creatures.
While under the effects of normality, creatures have the {{qud text|astrally burdened}} effect if affected by a lower-strength gas or field, such as a lower density cloud of normality gas, or the {{qud text|astrally tethered}} effect if completely restricted.{{Code Reference|namespace=XRL.World.Effects|class=RealityStabilized}} These effects show up when looking at oneself or other creatures.


Sources of normality gas:
Normality-inducing phenomena can be nullified by a {{favilink|nullray pistol}}. For example, the pistol destroys normality gas.
* {{favilink|normality gas grenade mk i}}
 
* {{favilink|normality gas grenade mk ii}}
==Sources of Normality Gas==
* {{favilink|normality gas grenade mk iii}}
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This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. (ex: "Nullray pistol" page)
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* {{favilink|normality gas grenade|plural}}
* {{favilink|normality gas pump}}
* {{favilink|normality gas pump}}
* {{favilink|normality gas turret}}
* {{favilink|anomaly fumigator}}
* {{favilink|anomaly fumigator}}
* {{favilink|plastronoid}} – Their death spawns normality gas.
* {{favilink|plastronoid}} – Their death spawns normality gas.
* {{favilink|vents with hexagonal residue}}
* {{favilink|vents with hexagonal residue}}
* {{favilink|anomaly extinguisher}} – Both their attack (firing a normality gas pump) and death spawn normality gas.
* {{favilink|anomaly extinguisher}} – Both their attack (firing a normality gas pump) and death spawn normality gas.
* {{favilink|nullbeard}} – Breath attack
* {{favilink|elder nullbeard}} – Breath attack
* {{favilink|nullbeard gland}} – Eating one grants a single breath of gas.
* {{favilink|nullbeard gland}} – Eating one grants a single breath of gas.
* {{favilink|nullbeard gland paste}} – Cooking some grants gas breathing.
* {{favilink|nullbeard gland paste}} – Cooking some grants gas breathing.
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* {{favilink|chrome pyramid}} – Their death spawns normality gas.
* {{favilink|chrome pyramid}} – Their death spawns normality gas.


Sources of normality fields:
==Sources of Normality Fields==
* {{favilink|ontological anchor}}
* {{favilink|ontological anchor}}
* [[nulling]]
* The [[nulling]] item mod
* {{favilink|norm core mk i}}
* {{favilink|norm core mk i}}
* {{favilink|norm core mk ii}}
* {{favilink|norm core mk ii}}
* {{favilink|norm core mk iii}}
* {{favilink|norm core mk iii}}
* {{favilink|either}}/{{favilink|or}}


==Phenomena affected==
==Phenomena affected==
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! Fashion affected
! Fashion affected
|-
|-
| {{favilink|adiyy}}
| {{favilink|agolfly}}
| Blocks projectiles; prevents ranged attack from replenishing
| Blocks projectiles; prevents ranged attack from replenishing
|-
|-
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|-
|-
| {{favilink|hypertractor}}
| {{favilink|hypertractor}}
| Blocks effect
| Blocks tractor beam
|-
|-
| [[Morphogenetic]]
| [[Morphogenetic]]
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| Disables (changing weight from -10 to 10)
| Disables (changing weight from -10 to 10)
|-
|-
| {{favilink|space-time vortex}}
| {{favilink id|Space-Time Vortex}}
| Destroys
| Destroys
|-
|-
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|-
|-
| [[Syphon Vim]]
| [[Syphon Vim]]
| Prevents activation; prevents ongoing effect
| Contests activation; prevents ongoing effect
|-
|-
| [[Teleportation]] of all kinds
| [[Teleportation]] of all kinds
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|-
|-
| {{favilink|timecube}}
| {{favilink|timecube}}
| Contests activation and removes effect
| Contests activation; removes effect
|}
|}


==Contests==
==Contests==


When normality ''contests'' a process, if that process is generated by a mutation or similar inherent power, the person acting may be given the option to try to push through the normality lattice, and will be given an estimate of how likely they are to succeed. If they try and fail, they will be dazed for 1d6 turns unless they make a difficulty 20 Willpower [[save]].
When normality ''contests'' a process, if that process is generated by a mutation or similar inherent power, the person acting may be given the option to try to push through the normality lattice, and will be given an estimate of how likely they are to succeed. If they try and fail, they will be dazed for 1d6 turns unless they make a difficulty 20 Willpower [[save]]. NPCs attempt to contest normality if two prospective rolls against their ''estimated'' chance of prevailing are successful.


If the process is generated by a device, contesting automatically takes place, and if it fails the device will emit a shower of sparks that does 1d6 electrical damage to its user and consumes 10d100 charge from the device.
If the process is generated by a device, contesting automatically takes place, and if it fails the device will emit a shower of sparks that does 1d6 electrical damage to its user and consumes 10d100 charge from the device.

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