Normality field: Difference between revisions
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imported>Trashmonks (Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
imported>Trashmonks |
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{{As Of Patch|2.0. | {{As Of Patch|2.0.201.45}} | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|normal|normality field}}}} | | title = {{Qud text|{{Qud shader|normal|{{(}}normality field{{)}}}}}} | ||
| image = | | image = normality field.png | ||
| weight = 100000 | | weight = 100000 | ||
| id = RealityStabilizationField | | id = RealityStabilizationField |
Revision as of 17:45, 6 October 2020
This information is reliable as of patch 2.0.201.45. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.45. If this is no longer the current patch, you can help by updating it.
normality field
100000 lbs. Weight | |
Character
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ID?
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RealityStabilizationField |
Extra Info:
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normality field
Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
See normality.