Normality field: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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| title = {{Qud text|{{Qud shader|normal|{{(}}normality field{{)}}}}}} | | title = {{Qud text|{{Qud shader|normal|{{(}}normality field{{)}}}}}} | ||
| image = normality field.png | | image = normality field.png | ||
| id = RealityStabilizationField | | id = RealityStabilizationField | ||
| colorstr = &y | | colorstr = &y |
Revision as of 22:21, 6 October 2020
This information is reliable as of patch 2.0.201.45. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.45. If this is no longer the current patch, you can help by updating it.
normality field
Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
See normality.