Normality field: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.202.2 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
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{{As Of Patch|2.0.202.2}}
{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|normal|{{(}}normality field{{)}}}}}}
| title = {{Qud text|{{Qud shader|normal|{{(}}normality field{{)}}}}}}

Revision as of 05:26, 22 October 2020

This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
normality field
Normality field
Character

°

ID?Use this ID to Wish for the item

RealityStabilizationField

Extra Info:
  • Can be walked on/through
normality field

Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.

Perfect


See normality.