Normality field: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
Line 8: Line 8:
| id = RealityStabilizationField
| id = RealityStabilizationField
| colorstr = &y
| colorstr = &y
| tilecolors = y
| renderstr = °
| renderstr = °
| extra = {{Extra info|weight = 100000 | solid = no}}
| extra = {{Extra info|weight = 100000 | solid = no}}
| inheritingfrom = Object
| inheritingfrom = Object
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
| gameversion = 2.0.201.53
| gameversion = 2.0.201.69
}}
}}
<!-- END QBE -->
<!-- END QBE -->
See [[normality]].
See [[normality]].

Revision as of 19:35, 13 February 2021

normality field
Normality field
Character

°

ID?Use this ID to Wish for the item

RealityStabilizationField

Extra Info:
  • Can be walked on/through
  • Weighs 100000 lbs
normality field

Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.

Perfect


See normality.