Normality field: Difference between revisions
Jump to navigation
Jump to search
imported>Trashmonks |
imported>Trashmonks |
||
Line 8: | Line 8: | ||
| id = RealityStabilizationField | | id = RealityStabilizationField | ||
| colorstr = &y | | colorstr = &y | ||
| tilecolors = y | |||
| renderstr = ° | | renderstr = ° | ||
| extra = {{Extra info|weight = 100000 | solid = no}} | | extra = {{Extra info|weight = 100000 | solid = no}} | ||
| inheritingfrom = Object | | inheritingfrom = Object | ||
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes. | | desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes. | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.69 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
See [[normality]]. | See [[normality]]. |
Revision as of 19:35, 13 February 2021
normality field
Character
|
° |
---|---|
ID?
|
RealityStabilizationField |
Extra Info:
| |
Infobox data from game version 2.0.201.69
|
normality field
Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
See normality.