Normality field: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Character
| title = {{Qud text|{{Qud shader|normal|{{(}}normality field{{)}}}}}}
| title = {{Qud text|{{Qud shader|normal|{{(}}normality field{{)}}}}}}
| image = normality field.png
| image = normality field.png
| gif = normality field animated.gif
| gif = normality field animated.gif
| dv = -10
| ma = 0
| weight = 100000
| weight = 100000
| featureweightinfo = no
| featureweightinfo = no
Line 10: Line 12:
| tilecolors = y
| tilecolors = y
| renderstr = °
| renderstr = °
| extra = {{Extra info|weight = 100000 | solid = no}}
| extra = {{Extra info|weight = 100000 | empsensitive = yes | solid = no}}
| inheritingfrom = Object
| inheritingfrom = Object
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
| gameversion = 2.0.201.69
| gameversion = 2.0.201.114
}}
}}
<!-- END QBE -->
<!-- END QBE -->
See [[normality]].
See [[normality]].

Revision as of 01:39, 7 October 2021

normality field
Normality field
Character

°

ID?Use this ID to Wish for normality field

RealityStabilizationField


Extra info:
normality field

Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.

Perfect

See normality.