Normality field: Difference between revisions

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(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
Line 5: Line 5:
| gif = normality field animated.gif
| gif = normality field animated.gif
| dv = -10
| dv = -10
| ma = 0
| weight = 100000
| featureweightinfo = no
| id = RealityStabilizationField
| id = RealityStabilizationField
| colorstr = &y
| colorstr = &y
| tilecolors = y
| tilecolors = y
| renderstr = °
| renderstr = °
| extra = {{Extra info|weight = 100000 | empsensitive = yes | solid = no}}
| extra = {{Extra info|empsensitive = yes | solid = no}}
| inheritingfrom = Object
| inheritingfrom = Object
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
| gameversion = 2.0.203.20
| gameversion = 2.0.204.52
}}
}}
<!-- END QBE -->
<!-- END QBE -->
See [[normality]].
See [[normality]].

Revision as of 17:55, 21 January 2023

normality field
Normality field
Character

°

ID?Use this ID to Wish for normality field

RealityStabilizationField


Extra info:
normality field

Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.

Perfect

See normality.