Normality field: Difference between revisions

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imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Character
{{Item
| title = {{Qud text|{{Qud shader|normal|{{(}}normality field{{)}}}}}}
| title = {{Qud text|normality field}}
| image = normality field.png
| image = none
| gif = normality field animated.gif
| weight = 100000
| dv = -10
| id = RealityStabilizationField
| id = RealityStabilizationField
| colorstr = &amp;y
| colorstr = &amp;k
| renderstr = °
| tilecolors = k
| extra = {{Extra info|solid = no}}
| renderstr =
| extra = {{Extra info|empsensitive = yes | solid = no}}
| inheritingfrom = Object
| inheritingfrom = Object
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
See [[normality]].
[[Category:Wants Animated Sprite]] <!-- current sprite appears to be incorrect -->

Latest revision as of 12:39, 19 January 2024

normality field
Normality field
ID?Use this ID to Wish for normality field

RealityStabilizationField


Extra info:
normality field

Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.

Perfect

See normality.