Normality field: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{ | {{Character | ||
| title = {{Qud text|{{Qud shader|normal|{{(}}normality field{{)}}}}}} | | title = {{Qud text|{{Qud shader|normal|{{(}}normality field{{)}}}}}} | ||
| image = normality field.png | | image = normality field.png | ||
| | | gif = normality field animated.gif | ||
| dv = -10 | |||
| id = RealityStabilizationField | | id = RealityStabilizationField | ||
| colorstr = & | | colorstr = &k | ||
| renderstr = | | tilecolors = k | ||
| extra = {{Extra info|solid = no}} | | renderstr = | ||
| extra = {{Extra info|empsensitive = yes | solid = no}} | |||
| inheritingfrom = Object | | inheritingfrom = Object | ||
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes. | | desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes. | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
See [[normality]]. | See [[normality]]. | ||
[[Category:Wants Animated Sprite]] <!-- current sprite appears to be incorrect --> |
Latest revision as of 12:39, 19 January 2024
normality field
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ID?
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RealityStabilizationField |
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Extra info:
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Infobox data from game version 2.0.206.57
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normality field
Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
See normality.