Normality field: Difference between revisions
Jump to navigation
Jump to search
Trashmonks (talk | contribs) |
mNo edit summary |
||
(3 intermediate revisions by one other user not shown) | |||
Line 5: | Line 5: | ||
| gif = normality field animated.gif | | gif = normality field animated.gif | ||
| dv = -10 | | dv = -10 | ||
| id = RealityStabilizationField | | id = RealityStabilizationField | ||
| colorstr = & | | colorstr = &k | ||
| tilecolors = | | tilecolors = k | ||
| renderstr = | | renderstr = | ||
| extra = {{Extra info | | extra = {{Extra info|empsensitive = yes | solid = no}} | ||
| inheritingfrom = Object | | inheritingfrom = Object | ||
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes. | | desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes. | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
See [[normality]]. | See [[normality]]. | ||
[[Category:Wants Animated Sprite]] <!-- current sprite appears to be incorrect --> |
Latest revision as of 12:39, 19 January 2024
normality field
| |
ID?
|
RealityStabilizationField |
---|---|
Extra info:
| |
Infobox data from game version 2.0.206.57
|
normality field
Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
See normality.