Normality field: Difference between revisions
Jump to navigation
Jump to search
Trashmonks (talk | contribs) |
Trashmonks (talk | contribs) |
||
Line 15: | Line 15: | ||
| inheritingfrom = Object | | inheritingfrom = Object | ||
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes. | | desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes. | ||
| gameversion = 2.0. | | gameversion = 2.0.203.20 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
See [[normality]]. | See [[normality]]. |
Revision as of 06:38, 19 February 2022
normality field
| |
Character
|
° |
---|---|
ID?
|
RealityStabilizationField |
Extra info:
| |
Infobox data from game version 2.0.203.20
|
normality field
Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
See normality.