Normality field: Difference between revisions
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| inheritingfrom = Object | | inheritingfrom = Object | ||
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes. | | desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes. | ||
| gameversion = 2.0. | | gameversion = 2.0.202.92 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
See [[normality]]. | See [[normality]]. |
Revision as of 01:48, 27 October 2021
normality field
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Character
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ID?
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RealityStabilizationField |
Extra info:
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Infobox data from game version 2.0.202.92
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normality field
Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
See normality.