Normality field: Difference between revisions

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(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
Line 6: Line 6:
| dv = -10
| dv = -10
| id = RealityStabilizationField
| id = RealityStabilizationField
| colorstr = &y
| colorstr = &k
| tilecolors = y
| tilecolors = k
| renderstr = °
| renderstr =
| extra = {{Extra info|empsensitive = yes | solid = no}}
| extra = {{Extra info|empsensitive = yes | solid = no}}
| inheritingfrom = Object
| inheritingfrom = Object
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
See [[normality]].
See [[normality]].

Revision as of 12:39, 19 January 2024

normality field
Normality field
ID?Use this ID to Wish for normality field

RealityStabilizationField


Extra info:
normality field

Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.

Perfect

See normality.