Normality field: Difference between revisions
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See [[normality]]. | See [[normality]]. | ||
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Latest revision as of 12:39, 19 January 2024
normality field
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ID?
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RealityStabilizationField |
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Extra info:
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Infobox data from game version 2.0.206.57
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normality field
Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
See normality.