Novice of the Sightless Way: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(6 intermediate revisions by 2 users not shown)
Line 9: Line 9:
| ma = 7
| ma = 7
| marange = 6+1d2
| marange = 6+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Novice of the Sightless Way
| id = Novice of the Sightless Way 2
| tier = 1
| tier = 1
| colorstr = &r
| colorstr = &r
Line 19: Line 19:
| corpsechance = 90
| corpsechance = 90
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|weight = 200 | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseSightless
| inheritingfrom = Novice of the Sightless Way
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
Line 30: Line 30:
| ego = 14+1d3+2d1
| ego = 14+1d3+2d1
| toughnessmult = 0.6
| toughnessmult = 0.6
| intelligencemult = 1.25
| willpowermult = 1.25
| willpowermult = 1.25
| egomult = 1.25
| egomult = 1.0
| acid = 0
| acid = 0
| electric = 0
| electric = 0
Line 41: Line 40:
| faction = {{creature faction|{{FactionID to name|Seekers}}|100}}
| faction = {{creature faction|{{FactionID to name|Seekers}}|100}}
| demeanor = neutral
| demeanor = neutral
| mutations = {{creature mutation|{{MutationID to name|SunderMind}}|3|23}}
| inventory = {{inventory|Novice of the Sightless Way 2|1|no|100|yes}}
| desc = Wearing simple robes, the pilgrim's visage is surprisingly calm, given =pronouns.possessive= surroundings.
| mutations = {{creature mutation|{{MutationID to name|SunderMind}}|1|18}}
| desc = A powdery kittel curtains =pronouns.possessive= thin shoulders, whose relative bulk along with  the keenness of =pronouns.possessive= eye marks =pronouns.objective= as attentive to this timeplace, and so lower rank than =pronouns.possessive= seeker-kith.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Commonly encountered in [[Ruins]], the [[Jungle]] and [[Grit Gate]], Novices are weak enemies who can nevertheless pose a major threat to the unprepared.  Upon seeing the player, they will use [[Sunder Mind]] to begin dealing psychic damage over 10 rounds, inducing a nosebleed after 5 rounds and doubling the total damage on the 10th round.
Commonly encountered in [[Ruins]], the [[Jungle]] and [[Grit Gate]], Novices are weak enemies who can nevertheless pose a major threat to the unprepared.  Upon seeing the player, they will use {{favilink|Sunder Mind}} to begin dealing psychic damage over 10 rounds, inducing a nosebleed after 5 rounds and doubling the total damage on the 10th round.


== Tips ==
== Tips ==
{{Opinion}}
{{Opinion}}
* Mental Armor (from [[Attributes|Willpower]]) or the [[Mental Mirror]] mutation are the only common forms of defense against this attack.
 
* Sunder Mind creates a psychic link; breaking line of sight will ''not'' stop the damage.
{{favilink|Sunder Mind}} has infinite range (once the player enters the Novice's line of sight), and given enough time it can heavily damage the player. This can make Novices of the Sightless Way challenging to deal with in the early game. Players under attack from Sunder Mind should endeavor to either leave the zone or dispatch their attacker as quickly as possible.
* Low-willpower characters should try to dispatch the Seeker as quickly as possible.
 
* [[Mental Armor]] (from [[Attributes|Willpower]]) or the {{favilink|Mental Mirror}} mutation are the only common forms of defense against Sunder Mind's attack.
* Sunder Mind creates a psychic link; breaking line of sight will ''not'' stop the damage. However, this link ''can'' be broken by leaving the current zone (including by going up or down stairs).
* Novices have low health and no [[AV]], so players who can close the gap between themselves and a Novice quickly ([[Sprint]] is useful for this) can usually take out their attacker in 1-2 hits.


{{Creature Navbox|Seekers of the Sightless Way}}
{{Creature Navbox|Seekers of the Sightless Way}}
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