Omniphase: Difference between revisions

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(this is an effect)
(put all instances in the table)
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Omniphase objects and creatures are physically interactive with both [[Phase|in-phase]] and [[Phase|out-of-phase]] things.
Omniphase objects and creatures are physically interactive with both [[Phase|in-phase]] and [[Phase|out-of-phase]] things.
Scintillating glass walls in the [[Tomb of the Eaters]] are omniphase, as are {{favilink|phase cannon}} projectiles.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Sources of omniphase
! Sources of omniphase
|-
| {{favilink|phase cannon}} (projectiles)
|-
| {{favilink|phase harmonic modulator}}
|-
|-
| [[Phase-harmonic]]
| [[Phase-harmonic]]
|-
|-
| {{favilink|phase harmonic modulator}}
| Scintillating glass walls in the {{favilink|Tomb of the Eaters}}
|}
|}

Revision as of 15:15, 12 August 2020

omniphase
ID

Omniphase

omniphase

Physically interactive with both in-phase and out-of-phase things.


Omniphase objects and creatures are physically interactive with both in-phase and out-of-phase things.

Sources of omniphase
phase cannon (projectiles)
phase harmonic modulator
Phase-harmonic
Scintillating glass walls in the Tomb of the Eaters