Omniphase: Difference between revisions
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Omniphase objects and creatures are physically interactive with both [[Phase|in-phase]] and [[Phase|out-of-phase]] things. | Omniphase objects and creatures are physically interactive with both [[Phase|in-phase]] and [[Phase|out-of-phase]] things. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Sources of omniphase | ! Sources of omniphase | ||
|- | |||
| {{favilink|phase cannon}} (projectiles) | |||
|- | |||
| {{favilink|phase harmonic modulator}} | |||
|- | |- | ||
| [[Phase-harmonic]] | | [[Phase-harmonic]] | ||
|- | |- | ||
| {{favilink| | | Scintillating glass walls in the {{favilink|Tomb of the Eaters}} | ||
|} | |} |
Revision as of 15:15, 12 August 2020
omniphase
ID
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Omniphase |
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omniphase
Physically interactive with both in-phase and out-of-phase things.
Omniphase objects and creatures are physically interactive with both in-phase and out-of-phase things.
Sources of omniphase |
---|
phase cannon (projectiles) |
phase harmonic modulator |
Phase-harmonic |
Scintillating glass walls in the Tomb of the Eaters |