Penetrating radar: Difference between revisions

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imported>Trashmonks
(Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
 
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.80}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|penetrating radar}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}penetrating radar{{)}}}}}}
| image = penetrating radar.png
| image = penetrating radar.png
| weight = 0
| weight = 0
Line 10: Line 12:
| inheritingfrom = BaseCybernetics2Equipment_6point
| inheritingfrom = BaseCybernetics2Equipment_6point
| desc = Picophase transceiver arrays assemble an exquisitely detailed model of one's surroundings.
| desc = Picophase transceiver arrays assemble an exquisitely detailed model of one's surroundings.
{{Qud shader|rules|{{(}}You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies. This ability can be toggled on and off.{{)}}}}
| categories = Items
| categories = Items
}}
}}
<!-- END QBE -->

Revision as of 18:04, 27 July 2020

This information is reliable as of patch 2.0.200.80. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.80.
penetrating radar
Penetrating radar.png
$
360.00
Commerce Value
0
lbs.
Weight
Complexity

6

Character

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ID?Use this ID to Wish for the item

PenetratingRadar

penetrating radar

Picophase transceiver arrays assemble an exquisitely detailed model of one's surroundings.

You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies. This ability can be toggled on and off.

Perfect