Penetrating radar: Difference between revisions
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imported>Trashmonks (Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
imported>Trashmonks |
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{{As Of Patch|2.0.200.80}} | |||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|penetrating radar}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}penetrating radar{{)}}}}}} | ||
| image = penetrating radar.png | | image = penetrating radar.png | ||
| weight = 0 | | weight = 0 | ||
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| inheritingfrom = BaseCybernetics2Equipment_6point | | inheritingfrom = BaseCybernetics2Equipment_6point | ||
| desc = Picophase transceiver arrays assemble an exquisitely detailed model of one's surroundings. | | desc = Picophase transceiver arrays assemble an exquisitely detailed model of one's surroundings. | ||
{{Qud shader|rules|{{(}}You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies. This ability can be toggled on and off.{{)}}}} | |||
| categories = Items | | categories = Items | ||
}} | }} | ||
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Revision as of 18:04, 27 July 2020
This information is reliable as of patch 2.0.200.80. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.80. If this is no longer the current patch, you can help by updating it.
penetrating radar
Picophase transceiver arrays assemble an exquisitely detailed model of one's surroundings.
You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies. This ability can be toggled on and off.