Phasing: Difference between revisions

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{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 4
| cost = 4
| id = Phasing
| id = Phasing
| code = bq
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You may phase through solid objects for brief periods of time.
| desc = You may phase through solid objects for brief periods of time.


Cooldown: (103 - 3 * Level) rounds\nDuration: (6 + Level) rounds
Cooldown: &C(level based)&y rounds\nDuration: &C(level based)&y rounds
| realitydistort = Yes
| realitydistort = Yes
}}
}}
This grands the ability to willingly shift between [[phased]] and not. When phased, if a creature also uses [[spinnerets]] to spin webs, those webs will be [[phase web]]s.
'''Phasing''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the ability to willingly shift between [[phased|out-of-phase]], or "phased", and in-phase. Being phased makes a creature physically intangible to any creature or object that is not phased itself, or that is not [[omniphase]].  
==Stablization==
If a creature is forced back out of phase due to [[Normality gas]] or any other reason, the creature will suffer {{heart}}2d6 damage.


{{qud quote|You take 2d6 damage from being forced into phase.}}
Phasing grants the "Phase" ability, which can be toggled on or off to phase a creature out and in, respectively. Its cooldown is incurred as soon as the player phases out, rather than when they phase back in.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Phasing|method=FireEvent|name=FireEvent}}


This damage is of Normality and Phase attribute.
Creatures are able to pass through solid objects while phased, such as creatures that are not phased or omniphase, and walls. Creatures that are not phased or omniphase are also unable to damage a phased creature with most attacks and abilities, though some attacks are able to ignore phase states, such as {{favilink|Sunder Mind}}.
 
If a creature is phased and standing inside a wall that is surrounded by 8 other walls, and then phases back in, they will [[Achievements#The_Laws_of_Physics_Are_Mere_Suggestions.2C_Vol._1|violate the Pauli exclusion principle]], [[Instant death|killing them instantly]].{{Code Reference|namespace=XRL.World.Effects|class=Phased|method=Remove}} Otherwise, they will be shunted into a nearby empty spot once they phase back in.
 
If a creature is forced to phase back in for any reason, such as by coming into contact with {{favilink|normality gas}}, the creature will suffer {{heart}}{{dice tooltip|2d6}} damage.{{Code Reference|namespace=XRL.World.Effects|class=Phased|method=HandleEvent(RealityStabilizeEvent)}}
 
== Formulas ==
The following formulas are used to determine duration and cooldown based on mutation level.<ref name="FireEvent"/>
{| class="wikitable"
!Duration
|{{simple formula| (6 + Level) }}
|-
!Cooldown
|{{simple formula| (103 - 3 * Level) }}
|}
 
Cooldown will be further modified by [[Willpower]], as is typically the case with most activated abilities.
 
== Advancement Table ==
 
<div style="display:flex;flex-wrap:wrap;">
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
!Mutation Level
!Duration
!Base Cooldown
|-
|1
|7 rounds
|100 rounds
|-
|2
|8 rounds
|97 rounds
|-
|3
|9 rounds
|94 rounds
|-
|4
|10 rounds
|91 rounds
|-
|5
|11 rounds
|88 rounds
|-
|6
|12 rounds
|85 rounds
|-
|7
|13 rounds
|82 rounds
|-
|8
|14 rounds
|79 rounds
|-
|9
|15 rounds
|76 rounds
|-
|10
|16 rounds
|73 rounds
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
!Mutation Level
!Duration
!Base Cooldown
|-
| 11
| 17 rounds
| 70 rounds
|-
| 12
| 18 rounds
| 67 rounds
|-
| 13
| 19 rounds
| 64 rounds
|-
| 14
| 20 rounds
| 61 rounds
|-
| 15
| 21 rounds
| 58 rounds
|-
| 16
| 22 rounds
| 55 rounds
|-
| 17
| 23 rounds
| 52 rounds
|-
| 18
| 24 rounds
| 49 rounds
|-
| 19
| 25 rounds
| 46 rounds
|-
| 20
| 26 rounds
| 43 rounds
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
!Mutation Level
!Duration
!Base Cooldown
|-
| 21
| 27 rounds
| 40 rounds
|-
| 22
| 28 rounds
| 37 rounds
|-
| 23
| 29 rounds
| 34 rounds
|-
| 24
| 30 rounds
| 31 rounds
|-
| 25
| 31 rounds
| 28 rounds
|-
| 26
| 32 rounds
| 25 rounds
|-
| 27
| 33 rounds
| 22 rounds
|-
| 28
| 34 rounds
| 18 rounds
|-
| 29
| 35 rounds
| 15 rounds
|-
| 30
| 36 rounds
| 12 rounds
|}
 
</div>
</div>
 
== Ability Cooldown ==
The cooldown for phasing is influenced both by mutation level and by willpower (WI). The following tables indicate Phasing's willpower-adjusted cooldown (CD) at mutation levels 1, 5, 10, and 20.
 
<div style="display:flex;flex-wrap:wrap;"><div style="margin-right: 2.5em;">
{{willpower cooldown table | 100 | '''Level 1 Phasing willpower-adjusted cooldowns:'''}}
</div><div style="margin-right: 2.5em;">
{{willpower cooldown table | 88 | '''Level 5 Phasing willpower-adjusted cooldowns:'''}}
</div><div style="margin-right: 2.5em;">
{{willpower cooldown table | 73 | '''Level 10 Phasing willpower-adjusted cooldowns:'''}}
</div><div style="margin-right: 2.5em;">
{{willpower cooldown table | 43 | '''Level 20 Phasing willpower-adjusted cooldowns:'''}}
</div></div>
 
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Provides an extremely effective panic button
* Allows for easy production of phase webs if combined with the {{favilink|Spinnerets}} mutation
* Allows for easy exploration of areas with many security doors without requiring keycards or {{favilink|Psychometry}}
 
=== Disadvantages ===
* High cost at character creation
* If the player (or any creature) phases in inside a wall which is surrounded on all sides by other walls, they instantly die, making phasing risky in certain situations
* Requires significant mutation level investment to counteract the low duration and high cooldown
 
== Tips ==
* It is possible for Phasing to have a lower cooldown than its duration, allowing the player to remain phased out indefinitely. One effect of [[meals]] prepared using ingredients that provide [[Phasing-based cooking effects|phased-based effects]] is doubling Phasing's duration, making this significantly easier.
* While the player is phased out, any gas they create will share their phase state, and therefore do no damage; however, it will phase in when the player does.  This can be used in concert with {{favilink|Corrosive Gas Generation}} to safely drop a cloud of gas on a group of enemies.
 
==Creatures with Phasing==
{{Creatures with the mutation|Phasing}}
 
{{References|2.0.201.73}}
 
{{Mutation Navbox}}

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