Phasing: Difference between revisions

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(The wording here is confusing; clarifying that indefinite phasing is possible.)
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{{As Of Patch|2.0.201.47}}{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 4
| cost = 4
| id = Phasing
| id = Phasing
| code = bq
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You may phase through solid objects for brief periods of time.
| desc = You may phase through solid objects for brief periods of time.


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| realitydistort = Yes
| realitydistort = Yes
}}
}}
'''Phasing''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the ability to willingly shift between [[phased|out-of-phase]], or "phased", and in-phase. Being phased makes the player physically intangible to any creature or object that is not phased itself, or that is not [[omniphase]].  
'''Phasing''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the ability to willingly shift between [[phased|out-of-phase]], or "phased", and in-phase. Being phased makes a creature physically intangible to any creature or object that is not phased itself, or that is not [[omniphase]].  


The player is able to pass through solid structural objects while phased, such as walls. If the player is phased and standing inside a wall that is surrounded by 8 other walls, and then phases back in, they will [[Achievements#The_Laws_of_Physics_Are_Mere_Suggestions.2C_Vol._1|violate the Pauli exclusion principle]], [[Instant death|killing them instantly]]. Otherwise, the player will be shunted into a nearby empty spot once they phase back in.
Phasing grants the "Phase" ability, which can be toggled on or off to phase a creature out and in, respectively. Its cooldown is incurred as soon as the player phases out, rather than when they phase back in.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Phasing|method=FireEvent|name=FireEvent}}


Phasing grants the "Phase" ability, which can be toggled on or off to phase the player in and out, respectively.
Creatures are able to pass through solid objects while phased, such as creatures that are not phased or omniphase, and walls. Creatures that are not phased or omniphase are also unable to damage a phased creature with most attacks and abilities, though some attacks are able to ignore phase states, such as {{favilink|Sunder Mind}}.


Its cooldown begins counting from the time when you phase ''out'', not the time when you phase back in; therefore, it is possible to reach the point where you can re-activate it immediately and remain phased indefinitely, though this requires 32 Willpower and level 10 Phasing, or some comparable combination using rapid advancement. Indefinite phasing can be made much easier using the [[Cooking effects|cooking effect]] that makes phasing last twice as long.
If a creature is phased and standing inside a wall that is surrounded by 8 other walls, and then phases back in, they will [[Achievements#The_Laws_of_Physics_Are_Mere_Suggestions.2C_Vol._1|violate the Pauli exclusion principle]], [[Instant death|killing them instantly]].{{Code Reference|namespace=XRL.World.Effects|class=Phased|method=Remove}} Otherwise, they will be shunted into a nearby empty spot once they phase back in.
 
If a creature is forced to phase back in for any reason, such as by coming into contact with {{favilink|normality gas}}, the creature will suffer {{heart}}{{dice tooltip|2d6}} damage.{{Code Reference|namespace=XRL.World.Effects|class=Phased|method=HandleEvent(RealityStabilizeEvent)}}


If a creature is forced to phase back in for any reason, such as by coming into contact with {{favilink|normality gas}}, the creature will suffer {{heart}}{{dice tooltip|2d6}} damage.
== Formulas ==
== Formulas ==
The following formulas are used to determine duration and cooldown based on mutation level.
The following formulas are used to determine duration and cooldown based on mutation level.<ref name="FireEvent"/>
{| class="wikitable"
{| class="wikitable"
!Duration
!Duration
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</div>
</div>
 
</div>
<div style="margin-right: 2.5em;">


== Ability Cooldown ==
== Ability Cooldown ==
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== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Provides an extremely effective panic button
* Provides an extremely effective panic button
* Allows for easy production of phase webs if combined with the [[Spinnerets]] mutation
* Allows for easy production of phase webs if combined with the {{favilink|Spinnerets}} mutation
* Allows for easy exploration of areas with many security doors without requiring keycards or [[Psychometry]]
* Allows for easy exploration of areas with many security doors without requiring keycards or {{favilink|Psychometry}}


=== Disadvantages ===
=== Disadvantages ===
* High cost at character creation
* High cost at character creation
* If the player (or any creature) phases in inside a wall which is surrounded on all sides by other walls, they instantly die, making phasing risky in certain situations
* If the player (or any creature) phases in inside a wall which is surrounded on all sides by other walls, they instantly die, making phasing risky in certain situations
* Requires significant mutation level investment to counteract the low duration and high cooldown
* Requires significant mutation level investment to counteract the low duration and high cooldown
== Tips ==
* It is possible for Phasing to have a lower cooldown than its duration, allowing the player to remain phased out indefinitely. One effect of [[meals]] prepared using ingredients that provide [[Phasing-based cooking effects|phased-based effects]] is doubling Phasing's duration, making this significantly easier.
* While the player is phased out, any gas they create will share their phase state, and therefore do no damage; however, it will phase in when the player does.  This can be used in concert with {{favilink|Corrosive Gas Generation}} to safely drop a cloud of gas on a group of enemies.
==Creatures with Phasing==
{{Creatures with the mutation|Phasing}}
{{References|2.0.201.73}}


{{Mutation Navbox}}
{{Mutation Navbox}}

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