Photosynthetic Skin: Difference between revisions

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{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 2
| cost = 2
| exclusions = Albino, Carnivorous
| exclusions = Albino, Carnivorous
| id = PhotosyntheticSkin
| id = PhotosyntheticSkin
| code = br
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You replenish yourself by absorbing sunlight through your hearty green skin.
| desc = You replenish yourself by absorbing sunlight through your hearty green skin.


You can bask in the sunlight instead of eating a meal to gain a special metabolizing effect for (1, 2) days: +(20 + Level * 4)% to natural healing rate and +(1 + Ceiling(Level / 2.0) Quickness\n\nWhile in the sunlight, you accrue starch and lignin that you can use as ingredients in meals you cook (max (1,2,3) of each).\n\n+200 reputation with &Croots&y, &Ctrees&y, &Cvines&y, and &Cthe Consortium of Phyta
You can bask in the sunlight instead of eating a meal to gain a special metabolizing effect for &C(level based) days&y: +&C(level based)%&y to natural healing rate and +&C(level based)&y Quickness\nWhile in the sunlight, you accrue starch and lignin that you can use as ingredients in meals you cook (max &C(level based) servings&y each).\n+&C(level based) DV&y while occupying the same space as foliage.\n+200 reputation with &wroots&y, &wtrees&y, &wvines&y, and &wthe Consortium of Phyta
| realitydistort =no
| realitydistort = no
}}
}}
==Duration==
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that allows the player to derive sustenance from the sun.
If level is below 5, it will last one day. Else, it will last two days.
 
Photosynthetic Skin grants the "Bask" activated ability, which when used above ground during the day, will fully replenish the player's [[hunger]] and grant a [[metabolizing]] effect that boosts the player's natural healing rate and [[Quickness]] by mutation level-based amounts. Players with Photosynthetic Skin can still cook on {{favilink|campfire|plural}} to satisfy their hunger as normal.
 
When a player with Photosynthetic Skin is low on food, rather than becoming {{qud text|&rFamished!}}, they will become {{qud text|&rWilted!}}, reducing their natural healing rate by 10% and their [[Quickness]] by 5.
 
Every 6 hours (or 300 game ticks) under the sky and during the day, a player with Photosynthetic Skin will generate one serving of [[starch]] and [[lignin]], up to a maximum amount determined by mutation level. These items are intended to be used when [[cooking]] and cannot be used in meals unless the player has the [[Meal Preparation]] skill. They will not be present in the inventory and cannot be interacted with in any way except for when cooking. When used in a meal, starch and lignin will grant the Quickness and regeneration bonus of the "Bask" ability, respectively.{{XML Reference|object|ProceduralCookingIngredient_starch}}{{XML Reference|object|ProceduralCookingIngredient_lignin}}{{Code Reference|namespace=XRL.World.Parts.Mutation|class=PhotosyntheticSkin|method=FireEvent|name=Mutation}}
 
The player will receive a small bonus to their DV if they occupy the same space as foliage (up to a maximum of 6) similar to how {{Favilink|Vine-weave tunic}}, {{Favilink|Leafy vest}}, {{Favilink|Grassy yurtmat}} and {{Favilink|Leafy helm}} work.
 
Creatures with Photosynthetic Skin will bleed {{Favilink|sap}} as well as {{Favilink|blood}}, and will take damage from {{favilink|defoliant gas}}.
 
== Formulas ==
The following formulas are used to determine bask bonus duration (rounded down), regeneration bonus, Quickness bonus, and max starch/lignin servings (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=PhotosyntheticSkin}}
{| class="wikitable"
! Bask Bonus Duration
| {{simple formula | (Level - 1) / 4 + 1 }}
|-
! Regeneration Bonus
| {{simple formula | 20 + (Level * 10) }}
|-
! Quickness Bonus
| {{simple formula | 13 + (Level * 2) }}
|-
! Max Servings
| {{simple formula | (Level - 1) / 4 + 1 }}
|-
! Max Servings
| {{simple formula | Min ((Level - 1) / 4 + 1, 6)}}
|}
 
 
== Advancement Table ==
 
<div style="display:flex;flex-wrap:wrap;">
 
<div style="margin-right: 2.5em;">


==Max Servings==
{| class="wikitable"
{| class="wikitable"
!Level
!Mutation<br>Level
!Servings
!Bask Bonus<br>Duration
!Regen<br>Bonus
!Quickness<br>Bonus
!Max<br>Servings
!DV<br>Bonus
|-
| 1
| 1 day
| +30%
| +15
| 1 serving
| +1
|-
| 2
| 1 day
| +40%
| +17
| 1 serving
| +1
|-
| 3
| 1 day
| +50%
| +19
| 1 serving
| +1
|-
| 4
| 1 day
| +60%
| +21
| 1 serving
| +1
|-
| 5
| 2 days
|  +70%
|  +23
| 2 servings
| +2
|-
|6
| 2 days
|  +80%
|  +25
| 2 servings
| +2
|-
|-
|[1,4]
|7
|1
| 2 days
|  +90%
|  +27
| 2 servings
| +2
|-
|-
|[5,8]
|8
|2
| 2 days
|  +100%
|  +29
| 2 servings
| +2
|-
|-
|[9,10]
|9
|3
| 3 days
|  +110%
|  +31
| 3 servings
| +3
|-
|10
| 3 days
|  +120%
|  +33
| 3 servings
| +3
|}
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation<br>Level
!Bask Bonus<br>Duration
!Regen<br>Bonus
!Quickness<br>Bonus
!Max<br>Servings
!DV<br>Bonus
|-
| 11
| 3 days
| +130%
| +35
| 3 servings
| +3
|-
| 12
| 3 days
| +140%
| +37
| 3 servings
| +3
|-
| 13
| 4 days
| +150%
| +39
| 4 servings
| +4
|-
| 14
| 4 days
| +160%
| +41
| 4 servings
| +4
|-
| 15
| 4 days
| +170%
| +43
| 4 servings
| +4
|-
| 16
| 4 days
| +180%
| +45
| 4 servings
| +4
|-
| 17
| 5 days
| +190%
| +47
| 5 servings
| +5
|-
| 18
| 5 days
| +200%
| +49
| 5 servings
| +5
|-
| 19
| 5 days
| +210%
| +51
| 5 servings
| +5
|-
| 20
| 5 days
| +220%
| +53
| 5 servings
| +5
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation<br>Level
!Bask Bonus<br>Duration
!Regen<br>Bonus
!Quickness<br>Bonus
!Max<br>Servings
!DV<br>Bonus
|-
| 21
| 6 days
| +230%
| +55
| 6 servings
| +6
|-
| 22
| 6 days
| +240%
| +57
| 6 servings
| +6
|-
| 23
| 6 days
| +250%
| +59
| 6 servings
| +6
|-
| 24
| 6 days
| +260%
| +61
| 6 servings
| +6
|-
| 25
| 7 days
| +270%
| +63
| 7 servings
| +6
|-
| 26
| 7 days
| +280%
| +65
| 7 servings
| +6
|-
| 27
| 7 days
| +290%
| +67
| 7 servings
| +6
|-
| 28
| 7 days
| +300%
| +69
| 7 servings
| +6
|-
| 29
| 8 days
| +310%
| +71
| 8 servings
| +6
|-
| 30
| 8 days
| +320%
| +73
| 8 servings
| +6
|}
</div>
</div>
==Advantages & Disadvantages==
{{Opinion}}
=== Advantages ===
* Grants the same amount of regeneration and quickness as the mutations {{favilink|Regeneration}} (without the combat regen bonus) and {{favilink|Heightened Quickness}} for a mere 2 points
* Gives bonus reputation with [[:Category:Roots (faction)|roots]], [[:Category:Trees (faction)|trees]],  [[:Category:Vines (faction)|vines]], and the [[:Category:Consortium of Phyta (faction)|Consortium of Phyta]]
* Creatures occasionally get [[stuck]] in your sappy blood, helping you escape after critical hits
* Good synergy with {{favilink|Adrenal Control}}: basking while your {{name}} level is boosted lets you keep the increased metabolic bonus until you get [[hungry]]
* Grants a small bonus to DV when in foliage
=== Disadvantages ===
* Characters with {{Name}} take high damage from {{favilink|defoliant gas}}
* Basking is only possible during the day and above ground
* Basking bonuses are considered cooking effects and are split into 2 ingredients, so it can be hard to use both quickness and healing bonuses alongside other cooking effects
* You occasionally get stuck in your sappy blood, making it harder to get away after critical hits
* Sappy blood can not be used to fuel {{Favilink|biodynamic cell|plural}}
* The DV bonus can be hard to utilize in areas with spare vegetation, unless using {{favilink|Burgeoning}} or deploying a {{favilink|Plastic tree}}
==Creatures with Photosynthetic Skin==
{{Creatures with the mutation|Photosynthetic Skin}}
== See Also ==
* [[Photosynthetic Skin-based cooking effects]]
{{References}}
{{Mutation Navbox}}

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