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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical | | type = Physical | ||
| cost = 2 | | cost = 2 | ||
| exclusions = Albino, Carnivorous | | exclusions = Albino, Carnivorous | ||
| id = PhotosyntheticSkin | | id = PhotosyntheticSkin | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You replenish yourself by absorbing sunlight through your hearty green skin. | | desc = You replenish yourself by absorbing sunlight through your hearty green skin. | ||
You can bask in the sunlight instead of eating a meal to gain a special metabolizing effect for &C(level based) days&y: +&C(level based)%&y to natural healing rate and +&C(level based)&y Quickness\nWhile in the sunlight, you accrue starch and lignin that you can use as ingredients in meals you cook (max &C(level based) servings&y each).\n+200 reputation with &wroots&y, &wtrees&y, &wvines&y, and &wthe Consortium of Phyta | You can bask in the sunlight instead of eating a meal to gain a special metabolizing effect for &C(level based) days&y: +&C(level based)%&y to natural healing rate and +&C(level based)&y Quickness\nWhile in the sunlight, you accrue starch and lignin that you can use as ingredients in meals you cook (max &C(level based) servings&y each).\n+&C(level based) DV&y while occupying the same space as foliage.\n+200 reputation with &wroots&y, &wtrees&y, &wvines&y, and &wthe Consortium of Phyta | ||
| realitydistort = no | | realitydistort = no | ||
}} | }} | ||
Line 19: | Line 19: | ||
When a player with Photosynthetic Skin is low on food, rather than becoming {{qud text|&rFamished!}}, they will become {{qud text|&rWilted!}}, reducing their natural healing rate by 10% and their [[Quickness]] by 5. | When a player with Photosynthetic Skin is low on food, rather than becoming {{qud text|&rFamished!}}, they will become {{qud text|&rWilted!}}, reducing their natural healing rate by 10% and their [[Quickness]] by 5. | ||
Every 6 hours (or 300 game ticks) under the sky and during the day, a player with Photosynthetic Skin will generate one serving of [[starch]] and [[lignin]], up to a maximum amount determined by mutation level. These items are intended to be used when [[cooking]] and cannot be used in meals unless the player has the [[Meal Preparation]] skill. They will not be present in the inventory and cannot be interacted with in any way except for when cooking. When used in a meal, starch and lignin will grant the Quickness and regeneration bonus of the "Bask" ability, respectively. | Every 6 hours (or 300 game ticks) under the sky and during the day, a player with Photosynthetic Skin will generate one serving of [[starch]] and [[lignin]], up to a maximum amount determined by mutation level. These items are intended to be used when [[cooking]] and cannot be used in meals unless the player has the [[Meal Preparation]] skill. They will not be present in the inventory and cannot be interacted with in any way except for when cooking. When used in a meal, starch and lignin will grant the Quickness and regeneration bonus of the "Bask" ability, respectively.{{XML Reference|object|ProceduralCookingIngredient_starch}}{{XML Reference|object|ProceduralCookingIngredient_lignin}}{{Code Reference|namespace=XRL.World.Parts.Mutation|class=PhotosyntheticSkin|method=FireEvent|name=Mutation}} | ||
The player will receive a small bonus to their DV if they occupy the same space as foliage (up to a maximum of 6) similar to how {{Favilink|Vine-weave tunic}}, {{Favilink|Leafy vest}}, {{Favilink|Grassy yurtmat}} and {{Favilink|Leafy helm}} work. | |||
Creatures with Photosynthetic Skin will bleed {{Favilink|sap}} as well as {{Favilink|blood}}, and will take damage from {{favilink|defoliant gas}}. | |||
== Formulas == | == Formulas == | ||
The following formulas are used to determine | The following formulas are used to determine bask bonus duration (rounded down), regeneration bonus, Quickness bonus, and max starch/lignin servings (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=PhotosyntheticSkin}} | ||
{| class="wikitable" | {| class="wikitable" | ||
! Bask Bonus Duration | ! Bask Bonus Duration | ||
Line 36: | Line 39: | ||
! Max Servings | ! Max Servings | ||
| {{simple formula | (Level - 1) / 4 + 1 }} | | {{simple formula | (Level - 1) / 4 + 1 }} | ||
|- | |||
! Max Servings | |||
| {{simple formula | Min ((Level - 1) / 4 + 1, 6)}} | |||
|} | |} | ||
== Advancement Table == | == Advancement Table == | ||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | {| class="wikitable" | ||
!Mutation Level | !Mutation<br>Level | ||
!Bask Bonus | !Bask Bonus<br>Duration | ||
Duration | !Regen<br>Bonus | ||
! | !Quickness<br>Bonus | ||
!Quickness | !Max<br>Servings | ||
!Max | !DV<br>Bonus | ||
|- | |- | ||
| 1 | | 1 | ||
Line 51: | Line 64: | ||
| +15 | | +15 | ||
| 1 serving | | 1 serving | ||
| +1 | |||
|- | |- | ||
| 2 | | 2 | ||
Line 57: | Line 71: | ||
| +17 | | +17 | ||
| 1 serving | | 1 serving | ||
| +1 | |||
|- | |- | ||
| 3 | | 3 | ||
Line 63: | Line 78: | ||
| +19 | | +19 | ||
| 1 serving | | 1 serving | ||
| +1 | |||
|- | |- | ||
| 4 | | 4 | ||
Line 69: | Line 85: | ||
| +21 | | +21 | ||
| 1 serving | | 1 serving | ||
| +1 | |||
|- | |- | ||
| 5 | | 5 | ||
Line 75: | Line 92: | ||
| +23 | | +23 | ||
| 2 servings | | 2 servings | ||
| +2 | |||
|- | |- | ||
|6 | |6 | ||
Line 81: | Line 99: | ||
| +25 | | +25 | ||
| 2 servings | | 2 servings | ||
| +2 | |||
|- | |- | ||
|7 | |7 | ||
Line 87: | Line 106: | ||
| +27 | | +27 | ||
| 2 servings | | 2 servings | ||
| +2 | |||
|- | |- | ||
|8 | |8 | ||
Line 93: | Line 113: | ||
| +29 | | +29 | ||
| 2 servings | | 2 servings | ||
| +2 | |||
|- | |- | ||
|9 | |9 | ||
Line 99: | Line 120: | ||
| +31 | | +31 | ||
| 3 servings | | 3 servings | ||
| +3 | |||
|- | |- | ||
|10 | |10 | ||
Line 105: | Line 127: | ||
| +33 | | +33 | ||
| 3 servings | | 3 servings | ||
| +3 | |||
|} | |} | ||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
!Mutation<br>Level | |||
!Bask Bonus<br>Duration | |||
!Regen<br>Bonus | |||
!Quickness<br>Bonus | |||
!Max<br>Servings | |||
!DV<br>Bonus | |||
|- | |||
| 11 | |||
| 3 days | |||
| +130% | |||
| +35 | |||
| 3 servings | |||
| +3 | |||
|- | |||
| 12 | |||
| 3 days | |||
| +140% | |||
| +37 | |||
| 3 servings | |||
| +3 | |||
|- | |||
| 13 | |||
| 4 days | |||
| +150% | |||
| +39 | |||
| 4 servings | |||
| +4 | |||
|- | |||
| 14 | |||
| 4 days | |||
| +160% | |||
| +41 | |||
| 4 servings | |||
| +4 | |||
|- | |||
| 15 | |||
| 4 days | |||
| +170% | |||
| +43 | |||
| 4 servings | |||
| +4 | |||
|- | |||
| 16 | |||
| 4 days | |||
| +180% | |||
| +45 | |||
| 4 servings | |||
| +4 | |||
|- | |||
| 17 | |||
| 5 days | |||
| +190% | |||
| +47 | |||
| 5 servings | |||
| +5 | |||
|- | |||
| 18 | |||
| 5 days | |||
| +200% | |||
| +49 | |||
| 5 servings | |||
| +5 | |||
|- | |||
| 19 | |||
| 5 days | |||
| +210% | |||
| +51 | |||
| 5 servings | |||
| +5 | |||
|- | |||
| 20 | |||
| 5 days | |||
| +220% | |||
| +53 | |||
| 5 servings | |||
| +5 | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
!Mutation<br>Level | |||
!Bask Bonus<br>Duration | |||
!Regen<br>Bonus | |||
!Quickness<br>Bonus | |||
!Max<br>Servings | |||
!DV<br>Bonus | |||
|- | |||
| 21 | |||
| 6 days | |||
| +230% | |||
| +55 | |||
| 6 servings | |||
| +6 | |||
|- | |||
| 22 | |||
| 6 days | |||
| +240% | |||
| +57 | |||
| 6 servings | |||
| +6 | |||
|- | |||
| 23 | |||
| 6 days | |||
| +250% | |||
| +59 | |||
| 6 servings | |||
| +6 | |||
|- | |||
| 24 | |||
| 6 days | |||
| +260% | |||
| +61 | |||
| 6 servings | |||
| +6 | |||
|- | |||
| 25 | |||
| 7 days | |||
| +270% | |||
| +63 | |||
| 7 servings | |||
| +6 | |||
|- | |||
| 26 | |||
| 7 days | |||
| +280% | |||
| +65 | |||
| 7 servings | |||
| +6 | |||
|- | |||
| 27 | |||
| 7 days | |||
| +290% | |||
| +67 | |||
| 7 servings | |||
| +6 | |||
|- | |||
| 28 | |||
| 7 days | |||
| +300% | |||
| +69 | |||
| 7 servings | |||
| +6 | |||
|- | |||
| 29 | |||
| 8 days | |||
| +310% | |||
| +71 | |||
| 8 servings | |||
| +6 | |||
|- | |||
| 30 | |||
| 8 days | |||
| +320% | |||
| +73 | |||
| 8 servings | |||
| +6 | |||
|} | |||
</div> | |||
</div> | |||
==Advantages & Disadvantages== | ==Advantages & Disadvantages== | ||
{{Opinion}} | {{Opinion}} | ||
=== Advantages === | === Advantages === | ||
* Grants the same amount of regeneration and quickness as the mutations | * Grants the same amount of regeneration and quickness as the mutations {{favilink|Regeneration}} (without the combat regen bonus) and {{favilink|Heightened Quickness}} for a mere 2 points | ||
* Gives bonus reputation with [[:Category:Roots (faction)|roots]], [[:Category:Trees (faction)|trees]], [[:Category:Vines (faction)|vines]], and the [[:Category:Consortium of Phyta (faction)|Consortium of Phyta]] | * Gives bonus reputation with [[:Category:Roots (faction)|roots]], [[:Category:Trees (faction)|trees]], [[:Category:Vines (faction)|vines]], and the [[:Category:Consortium of Phyta (faction)|Consortium of Phyta]] | ||
* Creatures occasionally get [[stuck]] in your sappy blood, helping you escape after critical hits | |||
* Good synergy with {{favilink|Adrenal Control}}: basking while your {{name}} level is boosted lets you keep the increased metabolic bonus until you get [[hungry]] | |||
* Grants a small bonus to DV when in foliage | |||
=== Disadvantages === | === Disadvantages === | ||
* Characters with {{Name}} take high damage from | * Characters with {{Name}} take high damage from {{favilink|defoliant gas}} | ||
* Basking is only possible during the day and above ground | * Basking is only possible during the day and above ground | ||
== | * Basking bonuses are considered cooking effects and are split into 2 ingredients, so it can be hard to use both quickness and healing bonuses alongside other cooking effects | ||
* You occasionally get stuck in your sappy blood, making it harder to get away after critical hits | |||
* Sappy blood can not be used to fuel {{Favilink|biodynamic cell|plural}} | |||
* The DV bonus can be hard to utilize in areas with spare vegetation, unless using {{favilink|Burgeoning}} or deploying a {{favilink|Plastic tree}} | |||
==Creatures with Photosynthetic Skin== | |||
{{Creatures with the mutation|Photosynthetic Skin}} | |||
== See Also == | |||
* [[Photosynthetic Skin-based cooking effects]] | |||
{{References}} | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |