Polarized: Difference between revisions

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imported>Lemonlich
(Created page with "{{Mod |title = |type =Armor |id = |rarity = |tinkerable =yes |tinkertier =2 |value =1.1 |desc = }}")
 
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{{Mod
{{Mod
|title      =
|title      ={{qud text|&Kp&yo&Yl&ya&Kr&yi&Yz&ye&Kd|notxml}}
|type      =Armor
|type      =Eyewear
|id        =
|id        =ModPolarized
|rarity    =
|rarity    =C
|mintier    =1
|tinkerable =yes
|tinkerable =yes
|tinkertier =2
|tinkertier =2
|value      =1.1
|value      =1.1
|desc      =
|desc      =&CPolarized: The item offers protection against visual flash effects.
|notxml=yes
}}
}}
{{name}} protects against the flash effects caused by {{favilink|flashbang grenade mk I}}, {{favilink|flashbang grenade mk II}}, and {{favilink|flashbang grenade mk III}}. The amount that the flash intensity is decreased by is (Tier / 3), where the lowest possible value is 1.<ref><code>XRL.World.Parts.FlareCompensation</code></ref> If an item already has resistance against flashes, like {{favilink|mirrorshades}}, the number is added in addition to the initial flare compensation bonus.
==References==
<references/>

Revision as of 23:53, 1 September 2019

polarized
Category

Eyewear

Rarity

Common

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<2>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.1

ID

ModPolarized

Polarized: The item offers protection against visual flash effects.

polarized protects against the flash effects caused by flashbang grenade mk I, flashbang grenade mk II, and flashbang grenade mk III. The amount that the flash intensity is decreased by is (Tier / 3), where the lowest possible value is 1.[1] If an item already has resistance against flashes, like mirrorshades, the number is added in addition to the initial flare compensation bonus.

References

  1. XRL.World.Parts.FlareCompensation